Originally posted by Kloreep
Wow. Quite a powerful ability, to be able to communicate from the start of the game, but I suppose that might be useful in balancing out various degrees of geographical closeness between teammates.
Wow. Quite a powerful ability, to be able to communicate from the start of the game, but I suppose that might be useful in balancing out various degrees of geographical closeness between teammates.
Originally posted by Kloreep No research discussions before embassy is established??? I'm not sure why you would have that rule.
If we want to ensure teams start far apart and/or equally far apart, we might want to enlist a mapmaker.
Teams don't necessarily have to go right after each other, though it is a military advantage.
As for allocating civs, first come first serve works to break ties, as does RPS or a dice roll.
:/ I'm not a fan of starting with more pop units, but I'll go along with it if that's what the majority wants.
But what if teams don't meet up quickly?
Originally posted by Kloreep Also, one problem with PBEM is that luxuries are not recognized for one turn after the deal expires even if they are renewed in time, because the city happiness does not update with the new luxury. This can be fixed by using the F1 during production phase exploit and upping, then returning to its previous setting, the luxury slider to force a re-count of happy faces. Are we going to allow this work-around or not?
I think Regent would be fine too. Looks like we're leaning towards standard map 70% water.
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