Hi all.
Do you like to play PBEM? Do you prefer it when you and your opponents are "on the same page" with respect to what's "okay" and what's "not okay" when playing head to head versus other humans? If your answer is "yes" to both these questions, read on!
The purpose of this thread is to lay down a semi-standard set of guidelines for PBEM players to follow. The goal is to end confusion and resentment in PBEM games where each player may come to the table with different views as to what constitutes "fair play".
Here I will only be referring to PBEM games where all your opponents are human. A mixed game (AI and human opponents) opens up a whole other can of worms which I'm not going to go into here.
Please not that these are my suggestions only; call it "Dominae's Etiquette", if you will! However, I think that many of you will have no problem adhering to the guidelines below.
This brings me to my first guideline, the "Golden Rule" of PBEM play (of all multiplayer gameplay, if you ask me):
The Golden Rule
You will play to have fun, with knowledge that your opponents are doing the same. You will therefore play a "clean" game, one in which you and your opponents agree prior to starting what is permissible and what is not. If ever a gameplay situation arises which potentially be controversial in this regard, you will halt the game and inform your opponent of it immediately. You will respect your opponent's point of view, and try to work out a solution, or (failing that) simply leave the game.
The remainder of this post lists several points which are "controversial", and a recommended etiquette for ending this controversy. The next post will list several game "exploits", and it is up to you and your opponents to determine which of these are allowed in your game.
1. Playing to win.
You will begin each game with the intention and desire to win. You will therefore not put all your resources into "hating" one player out of the game (out of some grudge) if this is not conducive to your victory. You will similarly not "throw" the game by becoming someone's vassal, unless you are clearly beaten or this is somehow part of a larger plan to secure victory.
In short, you will be predictable in your ultimate goal of seeing the victory popup.
2. Pre-game "baggage".
You will begin each game on a clean slate with respect to the other players, that is, without any preconceived alliances or grudges (unless, of course, you specify these in the game set up). This obviously ties in with #1 above.
In short, you will not make diplomatic decisions until you meet the other players in-game.
3. Honoring agreements.
You will honor or break agreements as you see fit. You will, however, accept the fact that this may hurt your reputation in future relations (either in the same game or subsequent ones). Note that this is not contradictory to #2: a player's reputation cannot be forgotten, but acting on it before the game begins is improper. For instance, if Player A broke a Non-Aggression Pact with you in the past, you are entitled not to trust him, but you should not make a point to gang up on him with Player B in any future game.
In short, you will be dishonorable when need be, and accept that others will do the same.
4. Renaming units and cities.
You will not name units or cities with the sole aim of misinforming your opponents.
With respect to units, you will: 1) use a unit's old name in full when creating a new name, and 2) not couple a unit's old name with another unit's name. For an example of the first point, 'Warrior' can be changed to 'SuperWarrior' or 'Grog the Warrior', but not just 'Grog'. As an example of the second point, 'Settler' can be renamed to 'New York Settler', but not 'WorkerOrSettler'. The idea here is to be able to tell what type a unit is at a glance when right-clikcing on a stack.
With respect to cities, you will not rename cities to names that mimick items that could be offered in trades. For instance, a city cannot be renamed to '22 Gold', 'Monotheism', 'Peace Treaty', etc.
You will also not name units or cities in a way that could potentially offend your opponent. You will make sure your opponents are open to trash-talking, if that is your cup of tea.
In short, you will not rename units or cities for nefarious purposes.
5. Combat reports.
You will send (via email, or any other convenient and timely medium) a log of all combat that occurred in your attack of an opponent's units. Such a log could resemble something like this:
American 4/4 Swordsman defeats Greek 3/3 Hoplite, 1HP remaining
American 5/5 Horseman attacks French 2/2 Warrior, retreats
American Artillery bombards Berlin, Marketplace destroyed
Etc.
Typically there is no need for any further information, but you will, on request, also provide a log of your unit movements within an opponent's visible range. Conversely, if your opponent makes it clear that this level of detail is not necessary, the log may be abbreviated. If this seems like a hassle, note that all this information is standard in a SP game.
In short, you will not leave your opponents "in the dark" concerning what happens unit-wise during your turn (within the limits of what their would normally see).
Do you like to play PBEM? Do you prefer it when you and your opponents are "on the same page" with respect to what's "okay" and what's "not okay" when playing head to head versus other humans? If your answer is "yes" to both these questions, read on!
The purpose of this thread is to lay down a semi-standard set of guidelines for PBEM players to follow. The goal is to end confusion and resentment in PBEM games where each player may come to the table with different views as to what constitutes "fair play".
Here I will only be referring to PBEM games where all your opponents are human. A mixed game (AI and human opponents) opens up a whole other can of worms which I'm not going to go into here.
Please not that these are my suggestions only; call it "Dominae's Etiquette", if you will! However, I think that many of you will have no problem adhering to the guidelines below.
This brings me to my first guideline, the "Golden Rule" of PBEM play (of all multiplayer gameplay, if you ask me):
The Golden Rule
You will play to have fun, with knowledge that your opponents are doing the same. You will therefore play a "clean" game, one in which you and your opponents agree prior to starting what is permissible and what is not. If ever a gameplay situation arises which potentially be controversial in this regard, you will halt the game and inform your opponent of it immediately. You will respect your opponent's point of view, and try to work out a solution, or (failing that) simply leave the game.
The remainder of this post lists several points which are "controversial", and a recommended etiquette for ending this controversy. The next post will list several game "exploits", and it is up to you and your opponents to determine which of these are allowed in your game.
1. Playing to win.
You will begin each game with the intention and desire to win. You will therefore not put all your resources into "hating" one player out of the game (out of some grudge) if this is not conducive to your victory. You will similarly not "throw" the game by becoming someone's vassal, unless you are clearly beaten or this is somehow part of a larger plan to secure victory.
In short, you will be predictable in your ultimate goal of seeing the victory popup.
2. Pre-game "baggage".
You will begin each game on a clean slate with respect to the other players, that is, without any preconceived alliances or grudges (unless, of course, you specify these in the game set up). This obviously ties in with #1 above.
In short, you will not make diplomatic decisions until you meet the other players in-game.
3. Honoring agreements.
You will honor or break agreements as you see fit. You will, however, accept the fact that this may hurt your reputation in future relations (either in the same game or subsequent ones). Note that this is not contradictory to #2: a player's reputation cannot be forgotten, but acting on it before the game begins is improper. For instance, if Player A broke a Non-Aggression Pact with you in the past, you are entitled not to trust him, but you should not make a point to gang up on him with Player B in any future game.
In short, you will be dishonorable when need be, and accept that others will do the same.
4. Renaming units and cities.
You will not name units or cities with the sole aim of misinforming your opponents.
With respect to units, you will: 1) use a unit's old name in full when creating a new name, and 2) not couple a unit's old name with another unit's name. For an example of the first point, 'Warrior' can be changed to 'SuperWarrior' or 'Grog the Warrior', but not just 'Grog'. As an example of the second point, 'Settler' can be renamed to 'New York Settler', but not 'WorkerOrSettler'. The idea here is to be able to tell what type a unit is at a glance when right-clikcing on a stack.
With respect to cities, you will not rename cities to names that mimick items that could be offered in trades. For instance, a city cannot be renamed to '22 Gold', 'Monotheism', 'Peace Treaty', etc.
You will also not name units or cities in a way that could potentially offend your opponent. You will make sure your opponents are open to trash-talking, if that is your cup of tea.
In short, you will not rename units or cities for nefarious purposes.
5. Combat reports.
You will send (via email, or any other convenient and timely medium) a log of all combat that occurred in your attack of an opponent's units. Such a log could resemble something like this:
American 4/4 Swordsman defeats Greek 3/3 Hoplite, 1HP remaining
American 5/5 Horseman attacks French 2/2 Warrior, retreats
American Artillery bombards Berlin, Marketplace destroyed
Etc.
Typically there is no need for any further information, but you will, on request, also provide a log of your unit movements within an opponent's visible range. Conversely, if your opponent makes it clear that this level of detail is not necessary, the log may be abbreviated. If this seems like a hassle, note that all this information is standard in a SP game.
In short, you will not leave your opponents "in the dark" concerning what happens unit-wise during your turn (within the limits of what their would normally see).
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