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  • #61
    You will still only have two starting techs, just have the values all averaged out to 3 (they normally valued at 2 to 5).

    Once again, if you guys want more powerful barbs, go for it, but don't come b*tching to me when you pop three angry barbs next to your capital and you haven't settled your other cities...

    Speaking about other cities, if you don't like the multiple settler/worker groups, say so. I only put it in to speed up the early game...
    Founder of The Glory of War, CHAMPIONS OF APOLYTON!!!
    '92 & '96 Perot, '00 & '04 Bush, '08 & '12 Obama, '16 Clinton, '20 Biden, '24 Harris

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    • #62
      Multiple settlers and workers are fine.
      When should we send our civ stats to Master Zen? (maybe I should ask him)
      Formerly known as Masuro.
      The sun never sets on a PBEM game.

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      • #63
        I'm not really a friend of big starting packs (multiple settlers and workers), but I will respect the decision of the majority.

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        • #64
          Originally posted by OPD
          I was going to be expansionist but 3 stlrs at the start and a jag will make it less effective.


          Yes, its less effective, but not completely so. I think there are two BIG bonuses to expansionist. Yes, the scout is nice (and te starting Jag negates this), but the other part is better. Goodie Huts are nicer to expansionist civs (ie: better chance of popping a settler or city).
          Founder of The Glory of War, CHAMPIONS OF APOLYTON!!!
          '92 & '96 Perot, '00 & '04 Bush, '08 & '12 Obama, '16 Clinton, '20 Biden, '24 Harris

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          • #65
            Originally posted by Sir Ralph
            Noun should be Freemericans, or do I get that wrong?
            No, you have it right. There should be an 's' on the end.

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            • #66
              Originally posted by BigFree
              What about choosing three traits? There will likely be some teams with same exact traits if we only choose two. We all will likely pick industrious....you get the picture.
              What about choosing 3 traits? Who likes this? Who doesn't?

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              • #67
                I don't like it.

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                • #68
                  Originally posted by donegeal
                  Once again, if you guys want more powerful barbs, go for it, but don't come b*tching to me when you pop three angry barbs next to your capital and you haven't settled your other cities...
                  In one of my PBEMs I popped 2 camps at once not by entering with a warrior, but by city expansion in 3500BC. I was confronted with six angry barbarians, against 2 of my warriors, one of which was already far away exploring. They killed my worker, pillaged all I had improved until this point, defeated my city defender, stole all my gold (only 10), killed one citizen, leaving the city at size one. Mind you it were only warriors, but the difficulty was emperor, where barbarians are much more powerful than under regent and monarch.

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                  • #69
                    I would rather face mediocre barbs and ferocious human opponents. Make babrbs too powerful and you may take the 'chance' out of what they were intended to provide the game.

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                    • #70
                      Originally posted by BigFree
                      What about choosing three traits? There will likely be some teams with same exact traits if we only choose two. We all will likely pick industrious....you get the picture.
                      (emphasis mine)

                      No, I don't get the picture. I won't take industrious with 2 traits. With 3, I will.

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                      • #71
                        Donegeal:

                        If your bedtime is always about when it was yesterday, you should precede me in the turn order. I return from work about 5pm GMT.

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                        • #72
                          Originally posted by donegeal
                          Yes, its less effective, but not completely so. I think there are two BIG bonuses to expansionist. Yes, the scout is nice (and te starting Jag negates this), but the other part is better. Goodie Huts are nicer to expansionist civs (ie: better chance of popping a settler or city).
                          yeah but a goody hut stlr will only increase your empire by a third rather than doubling it. Expansionist rocks against humans, with more importance on maps and without the extra AI units popping all the huts.

                          I'm ok with the 3 stlr start and everything else, don't like 3 traits, like SR I won't have ind as one of my 2,

                          or will I
                          Are we having fun yet?

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                          • #73
                            SR, no, I have no set bedtime. I was just tired when I posted that so I went to sleep. I have been working third shift here in the Central Time Zone for almost 6 years. Between this, and my military training, I now have the ability to go to sleep/wake up anywhere, anytime at an instant notice. The only time I can garuntee I will be asleep is 1900 - 2200 GMT. All others I can wake up, kill some people (ie, play my turn), then go back to bed.

                            Hmmm... just got of the toliet again (wonderful place the toliet. The smell could be better, but thats for OT disscussion) and you are right, I should probably go before you (SR). Make it Anatolia, me, SR, OPD, NYE/GF/Beta, BF.
                            Founder of The Glory of War, CHAMPIONS OF APOLYTON!!!
                            '92 & '96 Perot, '00 & '04 Bush, '08 & '12 Obama, '16 Clinton, '20 Biden, '24 Harris

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                            • #74
                              Ok, I seem to be in the minority about the barbs.... who about I give a little and say that we keep them as they are, but make lots of them. Set barbs to raging and have MZ place 2 (or more) camps somewhere in our lands?

                              Also, having the three settler groups is not needed. We could even cut it to two groups and it would still increase the speed of the game.

                              I am also against 3 traits. Industrious is indeed a very useful trait, but I am of the opinion that it is NOT that important....
                              Founder of The Glory of War, CHAMPIONS OF APOLYTON!!!
                              '92 & '96 Perot, '00 & '04 Bush, '08 & '12 Obama, '16 Clinton, '20 Biden, '24 Harris

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                              • #75
                                No need to overdo it. I'm fine with raging barbarian warriors.

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