The twists continue.... We have again taken the Napoleonic Scenario and twisted it in the Editor
-----------------------------------
The players
His Majesty BKMW - Britian
Plato - nation unknown
Paddy - nation unknown
AI all set at Sid
Agession Level set at Sid
The nations remaining
France
Spain
Russia
Prussia
Sweden
Ottoman Empire
Austria
-----------------------------------
Where do all the extra units come from?
Palace - Cavalry every 7 turns
Barracks - Musket Infantry every 5 turns
University - Musketman every 10 turns
Harbour - Privateer every 5 turns
Granary - worker every 7 turns
Cathedral - cannon every 5 turns
Forbidden Palace - Settler every 5 turns
Military Academy - Cavalry every 5 turns
General Staff School - Army every 7 turns
Intelligence Agency - Scout every 5 turns
Battlefield Medicine - Musketman every 5 turns
Naval Academy - Frigate every 5 turns
-----------------------------------
Starter Packs:
5000 gold
3 armies
6 cavalry units
10 ships of the line
-----------------------------------
Some of the twists:
some nations have several privateer fleets at random locations
some cities have been made larger, and had improvements and wonders added
turn limit disabled
Golden Age now 35 turns
Cavalry units have "Blitz" enabled
Naval vessels have bombard enabled
Naval vessels have zone of control enabled
Naval vessel types now able to transport a unit or two
-----------------------------------
Locked wars
France v Britian
Spain v Ottoman Empire
-----------------------------------
are there any other twists... of course there are
some you may never know of I am sure to forget
have fun and remember:
play hard
party harder
-----------------------------------
ok 1 more clue... Armies can be bigger
-----------------------------------
The players
His Majesty BKMW - Britian
Plato - nation unknown
Paddy - nation unknown
AI all set at Sid
Agession Level set at Sid
The nations remaining
France
Spain
Russia
Prussia
Sweden
Ottoman Empire
Austria
-----------------------------------
Where do all the extra units come from?
Palace - Cavalry every 7 turns
Barracks - Musket Infantry every 5 turns
University - Musketman every 10 turns
Harbour - Privateer every 5 turns
Granary - worker every 7 turns
Cathedral - cannon every 5 turns
Forbidden Palace - Settler every 5 turns
Military Academy - Cavalry every 5 turns
General Staff School - Army every 7 turns
Intelligence Agency - Scout every 5 turns
Battlefield Medicine - Musketman every 5 turns
Naval Academy - Frigate every 5 turns
-----------------------------------
Starter Packs:
5000 gold
3 armies
6 cavalry units
10 ships of the line
-----------------------------------
Some of the twists:
some nations have several privateer fleets at random locations
some cities have been made larger, and had improvements and wonders added
turn limit disabled
Golden Age now 35 turns
Cavalry units have "Blitz" enabled
Naval vessels have bombard enabled
Naval vessels have zone of control enabled
Naval vessel types now able to transport a unit or two
-----------------------------------
Locked wars
France v Britian
Spain v Ottoman Empire
-----------------------------------
are there any other twists... of course there are
some you may never know of I am sure to forget
have fun and remember:
play hard
party harder
-----------------------------------
ok 1 more clue... Armies can be bigger
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