The Settings:
Double (2-city) elimination
Tiny pangaea, 70% water
Monarch level
Climate/Temperature/Age Random
Roaming Barbarians
Y-Wrapping on
Cultural conversions on
Scientific Great Leaders off
No culturally linked start
Last player must set NoAIPatrol to 0 in their .ini file
The Iron Civer Scenario:
(v1.2)
1> SGLs will be turned off. Copernicus’ Observatory is a Scientific Wonder.
2> Basic barbarians are archers. Advanced barbarians are Mounted Warriors.
3> Democracy has free unit support equal to that of the Republic (1/3/4). Corruption for Feudalism reduced to minimal. Secret Police HQ are available to Fascism insead of Communism and becomes available with Industrialization.
4> Artillery, Radar Artillery, Tank, Mechanized Infantry, Modern Armor, and Panzer have wheeled property.
5> Ivory is a strategic resource, with appearance ratio of 160 (the same as Iron and Horses), disappearance ratio of 400 (same as alluminum). Tobacco is a luxury resource.
6> Colosseums can be a Tourist Attraction.
7> Espionage is an optional Ancient Era tech requiring only Map Making, with a 30 base cost. 'Cursus Publicus' is a new small wonder identical in function to the Intelligence Agency, costing 200 shields, giving 1 culture, available with Espionage and made obsolete by Nationalism. Industrialisation is now the prerequisite for the IA. Steal World Map missions have a base cost of 10 instead of 1.
I started this off with random tribes and did my best not to notice the map during setup. With no preview, we should do a restart if anyone needs it.
The order:
Rommel2D- [Incan] jwala at fastmail daht fm
Ricketyclik- [Egypt]
Paddy- [Dutch]
Theseus- [Roman]
The discussion thread.
Double (2-city) elimination
Tiny pangaea, 70% water
Monarch level
Climate/Temperature/Age Random
Roaming Barbarians
Y-Wrapping on
Cultural conversions on
Scientific Great Leaders off
No culturally linked start
Last player must set NoAIPatrol to 0 in their .ini file
The Iron Civer Scenario:
(v1.2)
1> SGLs will be turned off. Copernicus’ Observatory is a Scientific Wonder.
2> Basic barbarians are archers. Advanced barbarians are Mounted Warriors.
3> Democracy has free unit support equal to that of the Republic (1/3/4). Corruption for Feudalism reduced to minimal. Secret Police HQ are available to Fascism insead of Communism and becomes available with Industrialization.
4> Artillery, Radar Artillery, Tank, Mechanized Infantry, Modern Armor, and Panzer have wheeled property.
5> Ivory is a strategic resource, with appearance ratio of 160 (the same as Iron and Horses), disappearance ratio of 400 (same as alluminum). Tobacco is a luxury resource.
6> Colosseums can be a Tourist Attraction.
7> Espionage is an optional Ancient Era tech requiring only Map Making, with a 30 base cost. 'Cursus Publicus' is a new small wonder identical in function to the Intelligence Agency, costing 200 shields, giving 1 culture, available with Espionage and made obsolete by Nationalism. Industrialisation is now the prerequisite for the IA. Steal World Map missions have a base cost of 10 instead of 1.
I started this off with random tribes and did my best not to notice the map during setup. With no preview, we should do a restart if anyone needs it.
The order:
Rommel2D- [Incan] jwala at fastmail daht fm
Ricketyclik- [Egypt]
Paddy- [Dutch]
Theseus- [Roman]
The discussion thread.
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