The Settings:
Double city elimination
Tiny pangaea, 70% water
Monarch level
Climate/Temperature/Age Random
Roaming Barbarians
Y-Wrapping on
Cultural conversions on
Scientific Great Leaders off
No culturally linked start
Last player must set NoAIPatrol to 0 in their .ini file
The Iron Civer Scenario:
(v1.2)
1> SGLs will be turned off. Copernicus’ Observatory is a Scientific Wonder.
2> Basic barbarians are archers. Advanced barbarians are Mounted Warriors.
3> Democracy has free unit support equal to that of the Republic (1/3/4). Corruption for Feudalism reduced to minimal. Secret Police HQ are available to Fascism insead of Communism and becomes available with Industrialization.
4> Artillery, Radar Artillery, Tank, Mechanized Infantry, Modern Armor, and Panzer have wheeled property.
5> Ivory is a strategic resource, with appearance ratio of 160 (the same as Iron and Horses), disappearance ratio of 400 (same as alluminum). Tobacco is a luxury resource.
6> Colosseums can be a Tourist Attraction.
7> Espionage is an optional Ancient Era tech requiring only Map Making, with a 30 base cost. 'Cursus Publicus' is a new small wonder identical in function to the Intelligence Agency, costing 200 shields, giving 1 culture, available with Espionage and made obsolete by Nationalism. Industrialisation is now the prerequisite for the IA. Steal World Map missions have a base cost of 10 instead of 1.
I started this off with random tribes and did my best not to notice the map during setup. With no preview, we should do a restart if anyone needs it. Moonbars got Portugal and is probably landlocked (due to PBEM map generation process), so no loss of face if you want to call for it...
The order:
Rommel2D- [Mongols] jwala at fastmail daht fm
Paddy- [Korea?]
Krill- [Persia]
Moonbars- [Portugal]
The discussion thread.
Double city elimination
Tiny pangaea, 70% water
Monarch level
Climate/Temperature/Age Random
Roaming Barbarians
Y-Wrapping on
Cultural conversions on
Scientific Great Leaders off
No culturally linked start
Last player must set NoAIPatrol to 0 in their .ini file
The Iron Civer Scenario:
(v1.2)
1> SGLs will be turned off. Copernicus’ Observatory is a Scientific Wonder.
2> Basic barbarians are archers. Advanced barbarians are Mounted Warriors.
3> Democracy has free unit support equal to that of the Republic (1/3/4). Corruption for Feudalism reduced to minimal. Secret Police HQ are available to Fascism insead of Communism and becomes available with Industrialization.
4> Artillery, Radar Artillery, Tank, Mechanized Infantry, Modern Armor, and Panzer have wheeled property.
5> Ivory is a strategic resource, with appearance ratio of 160 (the same as Iron and Horses), disappearance ratio of 400 (same as alluminum). Tobacco is a luxury resource.
6> Colosseums can be a Tourist Attraction.
7> Espionage is an optional Ancient Era tech requiring only Map Making, with a 30 base cost. 'Cursus Publicus' is a new small wonder identical in function to the Intelligence Agency, costing 200 shields, giving 1 culture, available with Espionage and made obsolete by Nationalism. Industrialisation is now the prerequisite for the IA. Steal World Map missions have a base cost of 10 instead of 1.
I started this off with random tribes and did my best not to notice the map during setup. With no preview, we should do a restart if anyone needs it. Moonbars got Portugal and is probably landlocked (due to PBEM map generation process), so no loss of face if you want to call for it...
The order:
Rommel2D- [Mongols] jwala at fastmail daht fm
Paddy- [Korea?]
Krill- [Persia]
Moonbars- [Portugal]
The discussion thread.
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