The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
Gramps - my apologies for the confusion. 996ad was the correct save coming to me. I have played it and sent 999ad on to Modo44, as I am the last turn player.
And who are these Frenchmen anyway. I have killed a ton of them, and they keep coming. Dammed Christians!
Given that I am attacking the capital, is anyone aware of AI logic that would divert troops to defend it at the expense of other cities. IF so, then I am doing the Cordovans a big favour.
Cry havoc and let slip the dogs of war .... aw, forget that nonsense. Beer, please.
I think it helped in the beginning that you declared war first, Beta. But I am running out of reinforcements, and the AI will start taking cities back sooner or later. (Though I took two this turn anyway. )
My guys captured an Artifact from the French. Does anyone know how to transport this thing? It seems Ansars can not carry it.
But if I steal their treasure, will their armies not come to me? I would prefer that, instead of having to send my Ansars so far away from beautiful Spain to kill the non-believers.
As perdicted, the French took one city back. But we captured it again, this time for good. Preparing to approach Paris from the south...
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