New thread for the Tarzan PBEM
Sir Ralph { sirralph TA gmx TOD com } China
Paddy {???} Russia
jshelr { jshelruss TA yahoo TOD com} Netherlands
alexman { ??? } India
Gamecube64 { ??? } Korea
Rommel2D { jwala TA fastmail TOD fm Ottomans
The Rules
Corruption note: think of it as playing on a small map, but with all distances stretched out. Distance corruption corresponds to a huge map, but rank corruption and tech rate correspond to a small map. Small-map OCN is 17 and tech rate is 200, to match the number of players (6). Corruption is multiplied by 81% to get huge-map distance corruption, so the percentage of OCN is also multiplied by 81% to keep rank corruption at approximately small-map levels. The distance between starting locations is also increased to huge-map levels to deal with underpopulated map.
And on to jshelr...
Sir Ralph { sirralph TA gmx TOD com } China
Paddy {???} Russia
jshelr { jshelruss TA yahoo TOD com} Netherlands
alexman { ??? } India
Gamecube64 { ??? } Korea
Rommel2D { jwala TA fastmail TOD fm Ottomans
The Rules
- AU mod (all changes listed below are relative to AU mod, Version 1.05)
- All citizens have a 1gpt maintenance
- All mounted units (including Samurai) are wheeled
- Mobile SAM is wheeled
- Settling allowed only on plains, grassland, and flood-plains
- Forest impassable to wheeled units.
- Road movement cost decreased to 1/4.
- Clearing/planting forest/wetlands not allowed.
- 3 billion, wet, temperate, large pangaea map with small-map tech rate and corruption.
- Distance corruption reduced to huge-map levels. See note below for details.
- Emperor level
- Raging barbarians, Keshiks as advanced barbarians, privateers as barbarian sea unit.
- Strategic resources increased to PTW levels.
- Minimum research time increased to 5 turns.
- 3-city elimination mode
- We follow the Iron PBEM etiquette and exploit list, including optional items.
Corruption note: think of it as playing on a small map, but with all distances stretched out. Distance corruption corresponds to a huge map, but rank corruption and tech rate correspond to a small map. Small-map OCN is 17 and tech rate is 200, to match the number of players (6). Corruption is multiplied by 81% to get huge-map distance corruption, so the percentage of OCN is also multiplied by 81% to keep rank corruption at approximately small-map levels. The distance between starting locations is also increased to huge-map levels to deal with underpopulated map.
And on to jshelr...
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