So I have been playing with the editor for the last few nights and I decided to build a multiplier death match map.
Using the "perfect city placement" algorithm other players on this forum have figured out with only two overlapping squares......
I laid down the center city on each continent with 6 cities in the first ring and then filled in the outer second ring the same way.
I made 8 continents the perfect size for each to have the center city with two rings around it.
I put every city on a hill with gold. and added in three hills with gold in every cities build radius.
I added two iron, two coal, two aluminum, and two saltpeter to continent.
I gave an even spread of luxuries to each continent.
I gave an even spread of land types to each continent.
Each continent is identical to the other and they are spaced evenly on a large map.
I placed 4 single tile uranium tiles spaced in the center with each tile surrounded by water. This means, if you want to nuke someone, you will have to hold a low production city in the center of the map to get your uranium.
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I'm going to try it out against the A/I as soon as i'm finished with it and if it works ill upload it to the forum. I should be finished with it this weekend.
It should make for a very high production, fast growing, heavy combat map.
Using the "perfect city placement" algorithm other players on this forum have figured out with only two overlapping squares......
I laid down the center city on each continent with 6 cities in the first ring and then filled in the outer second ring the same way.
I made 8 continents the perfect size for each to have the center city with two rings around it.
I put every city on a hill with gold. and added in three hills with gold in every cities build radius.
I added two iron, two coal, two aluminum, and two saltpeter to continent.
I gave an even spread of luxuries to each continent.
I gave an even spread of land types to each continent.
Each continent is identical to the other and they are spaced evenly on a large map.
I placed 4 single tile uranium tiles spaced in the center with each tile surrounded by water. This means, if you want to nuke someone, you will have to hold a low production city in the center of the map to get your uranium.
_______________________________________
I'm going to try it out against the A/I as soon as i'm finished with it and if it works ill upload it to the forum. I should be finished with it this weekend.
It should make for a very high production, fast growing, heavy combat map.
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