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  • #46
    Bo scurries for cover..., looking for a flame extinguisher

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    • #47
      This happens in larger games too. Some
      players are doomed right from the start.
      I think scenarios with equal starting
      positions will be best for multiplayer.
      A good example for a bad starting
      position was germany in my last match.
      They were in the bottom right of the map
      with no special resources and mostly
      tundra and forrest fields. Expansion was
      also impossible because the koreans
      blocked the access to the rest of the
      continent.

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      • #48
        It's always a trade-off in civ MP though. If you have known maps you can avoid the problems you mention, but you also lose much of the need for exploration, and hence some of the need to react to the situation as necessary.

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        • #49
          Originally posted by Zylka
          Again, I must reitorate (as proven in this thread) - that I don't bail out of matches, and therefore didn't bail out of yours. You seem full of sarcastic rhetoric as to why you won't play me, only underlining how sh*tty a player you truly are. Duel me now! In the eyes of everyone in this thread, don't prove a coward (ie.) NAH I DONT FINK ILL PLAY SUMONE WHO BAILS WHEN I BARELY DEFEND AGANST A WARRIOR HAR HAR!@#ed)

          Seriously though, I can't believe the ol' pillaging warrior trick worked against someone. You need practise, or perhaps a new brain, champ.


          You are too easy, dude. How about realizing when someone is trying to get a rise out of you? I'll play you - when I have time for it, which probably won't be until after a patch - right now it's just not worth my time.
          Wadsworth: Professor Plum, you were once a professor of psychiatry specializing in helping paranoid and homicidal lunatics suffering from delusions of grandeur.
          Professor Plum: Yes, but now I work for the United Nations.
          Wadsworth: Well your work has not changed.

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          • #50
            Starting positions

            The logic for assigning starting positions must be fixed in order for MP to be a good experience for all, otherwise, the ratio of games quit in the first 5 min. will be extremely high.

            I think every square in the immediate vicinity (2 sq radius) of each player should be given a point valu, based primarily on how it helps you expand or develop resources, and the point value for every player should be equal. For example - grass with shields might be 1 point, tiles adjoining river might be 1/2 point each, luxuries 2 points, horses 1 point, wheat 2 points, cows 3 points, jungle -.5 points etc.

            I played a game yesterday evening as Ottomans right next to Egypt, my starting position was average - but not on a river or extra food tile, and found myself completely boxed-in by my human opponent by 1600BC, no thanks to all of the lovely cows nearby his capital.

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            • #51
              Originally posted by metalhead




              You are too easy, dude. How about realizing when someone is trying to get a rise out of you? I'll play you - when I have time for it, which probably won't be until after a patch - right now it's just not worth my time.
              BOOOOOOOOOOOOOO

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              • #52
                I guess we can take that as a rise from Zylka!

                I glad to see that you're both still corgial to each other.
                ____________________________
                "One day if I do go to heaven, I'm going to do what every San Franciscan does who goes to heaven - I'll look around and say, 'It ain't bad, but it ain't San Francisco.'" - Herb Caen, 1996
                "If God, as they say, is homophobic, I wouldn't worship that God." - Archbishop Desmond Tutu
                ____________________________

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                • #53
                  zylka what time are you playing these days
                  Boston Red Sox are 2004 World Series Champions!

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