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Dedicated PTW Players: Discussion
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During the Civ2MP period I thought about such a database system (of course not in PHP but in Lotus Domino)
Things that are needed to make it work:
info per user:
- avg approval rate given to others. (if this is low, this person can't be token seriously. If someone has a rate below, say 6, more approvals below 6 are not accepted.)
- game-log per session, who attended, who showed up all the time, who did not show up x times.
as Markos said, I wonder if such a sytem will widely be used. You can use it of course for a limited group of people who prefer long diplo games, and want to know who's trustable.
You can use the system as well to organize games, ie. by letting people fill out the time-ranges they are available.
If you want to do it in Lotus Domino, I can be a big help.
CyberShyFormerly known as "CyberShy"
Carpe Diem tamen Memento Mori
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Originally posted by Franses
A kind of rating system would be nice. Something like "played 5 games, won 4" would be sufficient to start with. After a while we will know who are the good players by hearsay. Rumours go around quickly enough.
Rating the behaviour is a totaly different thing. If early quitting is the worst thing that can be made, would not it be enough just to count them? Mr So and So has commited early quit in 47 instances out of 52 games started. Mr Bob has commited early quit in 2 instances out of 77 games started.
The problem is that early quits have to be declared by the victim(s), recorded independantly with the possibility to be contradicted by the culprit.Statistical anomaly.
The only thing necessary for the triumph of evil is for good men to do nothing.
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well, maybe I'm just too naive in those things, but the easiest would be a battle.net like account: games, wins, losses, disconnects et voilà . There is also a ladder system with chess-like ratings for those who want to compete."Where I come from, we don't fraternize with the enemy - how about yourself?"
Civ2 Military Advisor
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I am more for the e-bay system..... that way nasty thingsa could be said like "he quit after he realized I was going to recapture my 5 catapults!"
or nice things like "he finally conceded defeat after I had captured 5 cities in four turns"
or even nicer things like.... "don't play this dude unless you really know how to play"
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