Well, everyone knows about the unbalancing effect the Statue of Zeus has. If you get ivory in the initial stages of the game, you're either going to have a really good chance to win, or you're going to be slaughtered by your nearest neighbor, or by a team-up of everyone else in the game... ick.
So, what to do?
Problems: SoZ gives you a better attacking unit than anyone else - 3/2/2 - early in the game. It gives you them without taking away from your building of your civilization; and they have an extra HP on top of everything else.
Possible solutions:
* Decrease attack and/or defense of Ancient Cavalry.
* Eliminate extra HP of Ancient Cavalry (AC).
* Slow down the production of AC.
* Eliminate AC entirely and change the SoZ to do something else-
-> Create a barracks in every city, until Feudalism, or until Engineering
-> Affect happiness somehow
* Eliminate the Ivory requirement (?)
* Make SoZ a small wonder (??)
Also, consider that if we end up doing something to strengthen attackers in the ancient age - such as making horsemen 3/1/2 - this would automatically weaken the SoZ, since the AC would no longer be that strong comparitively.
So, what to do?
Problems: SoZ gives you a better attacking unit than anyone else - 3/2/2 - early in the game. It gives you them without taking away from your building of your civilization; and they have an extra HP on top of everything else.
Possible solutions:
* Decrease attack and/or defense of Ancient Cavalry.
* Eliminate extra HP of Ancient Cavalry (AC).
* Slow down the production of AC.
* Eliminate AC entirely and change the SoZ to do something else-
-> Create a barracks in every city, until Feudalism, or until Engineering
-> Affect happiness somehow
* Eliminate the Ivory requirement (?)
* Make SoZ a small wonder (??)
Also, consider that if we end up doing something to strengthen attackers in the ancient age - such as making horsemen 3/1/2 - this would automatically weaken the SoZ, since the AC would no longer be that strong comparitively.
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