History: Resource distribution can often ruin a PBEM game for one or more players. For example, if you don't start with iron or horses, you have a much reduced chance to win unless you are playing a Builder game.
Problem: Iron particularly in the AA is vital to military adventures. It can be found very early on - within 1 or 2 techs, if you choose - and gives you a unit greater than that of the best (common) defender, the 3/2/1 swordsman. If you don't have Iron, however, you are limited to 2/1/1 archers or 2/1/2 horsemen, which pre-C3C would have been fine (retreat) but now aren't nearly as strong.
Horses, on the other hand, are vital once you get to Cavalry. Perhaps this is not a problem for most people, as if you make it to cavalry without trying to trade for or capture horses perhaps it is your own fault; but nonetheless the problem exists.
Specific problem: Low resource distribution generally gives one or more player a start without iron, preventing early age military success
Solutions:
- Increase resource rate
- Strengthen other units (such as horsemen)
- Weaken swordsmen, or make them more expensive
Problem: Iron particularly in the AA is vital to military adventures. It can be found very early on - within 1 or 2 techs, if you choose - and gives you a unit greater than that of the best (common) defender, the 3/2/1 swordsman. If you don't have Iron, however, you are limited to 2/1/1 archers or 2/1/2 horsemen, which pre-C3C would have been fine (retreat) but now aren't nearly as strong.
Horses, on the other hand, are vital once you get to Cavalry. Perhaps this is not a problem for most people, as if you make it to cavalry without trying to trade for or capture horses perhaps it is your own fault; but nonetheless the problem exists.
Specific problem: Low resource distribution generally gives one or more player a start without iron, preventing early age military success
Solutions:
- Increase resource rate
- Strengthen other units (such as horsemen)
- Weaken swordsmen, or make them more expensive
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