The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
So we are in business. It might be preferencial to get remaining libraries, temples and as many of universities as possible fast, then just watch Inca cities flock to us.
ok..stupid question..as I am fairly new with CIVIII, just how far does a cultural influence have? I mean like same continent?
The numbers I have inexactly, but the concept is that you have certain factors that "encourage" a flip, and certain factors that "discourage" (and some of the factors are ratios).
From my memory: (I probably forgot some, and some of these are not 100% agreed upon - we don't have the actual numbers or details, just detailed observation)
Encourage flip:
* Resistors
* Unhappy population
* Foreign population
* Number of 21-square radius under opponent control
Discourage flip:
* Happy population (some say it's "rioting" vs "WLTxD", some "happy vs unhappy pop")
* Military units
Ratio:
* Local culture
* Global culture
* Distance to Capitals
There are calculators - particularly FlipCalc, which should be obtainable in the 'Poly download section.
I don't believe it is easy to flip cities of other nations. Technically possible - but you'll put a lot more work into it than you would just plain conquering them. Culture Victory is possible - not hard, if you're dominant - but flipping many cities belonging to another nation that are in their "territory" is hard. Flipping cities out of place - ie when the AI sticks a city on your continent but has its capital on a far away continent - is easy, but not near its capital. The capital distance ratio gets too high. Although I wouldn't say it's an impossible strategy, imho it's not worth pursuing, and certainly not in a game like this (a succession game, where it certainly won't be my intent to pursue that strategy)...
edit: Looking at FlipCalc, it seems to be (according to the calc anywho) true that one of the following MUST be true for a flip to be possible:
* Resisting population > 0
* Foreign population > 0
* Tiles under foreign influence > 0
So, at least if FlipCalc is right, we'd have to start building cities very near their land to have a chance at flipping ... and unless city rioting occurs, we'd be looking at about .5% chance per turn of flipping even with five or six tiles under our influence (a lot for a city in their culture zone) unless our capital was fairly close to theirs.
Originally posted by snoopy369
Well, if I'm anything i'm thoroughly fun to play PBEM Matches with as if its not difficult enough to know this game you also have to know the personalities that you play with...sheesh though with the Wit and often misunderstood humor of Grandpa Troll, it is hard to get a read on everything..like..what exactly is wrong with Grandpa Troll?
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