Originally posted by Aqualung71
This goes to the core of PBEM strategy [...]
This goes to the core of PBEM strategy [...]
but looking at all the bugs, exploits and other specialities of multiplayer modus (including PBEM), it becomes pretty clear that MP is merely built on top of SP and only partly some things were corrected (like asynchronous diplomacy).
Remember also, that human players don't tend to like aggressors....so provoking an attack simply to give yourself war happiness is likely to have wider-reaching consequences for your longer term health in the game
but anyhow, it's a completely seperate point. the fact is that the PBEM exploit gives the attacker a clear advantage that he would not have in the regular rules. the whole idea of war happiness is that when your country gets attacked, the people feel more united and forget their personal problems!
the simplest solution to this exploit would be like alexman proposes: if you have the intent of fighting a war, declare war first, during the turn you enter the defender's territory.
Comment