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Huge Successors 1: Build and Conquer!

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  • #46
    a single thread would be easier i think

    does anyone know if beta will play? otherwise i could take the turn right now

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    • #47
      sm, go ahead and play it right now - Beta can take his turn after you if he's in
      <Reverend> IRC is just multiplayer notepad.
      I like your SNOOPY POSTER! - While you Wait quote.

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      • #48
        Snoopy, how did you mod the game to use 32 civs? When I tried to enter the number, the editor told me I could only have 31.
        Last edited by Modo44; November 20, 2004, 03:48.
        Seriously. Kung freaking fu.

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        • #49
          played. not much happened...

          there was an entertainer in london, which i switched to working for food.

          warrior in the west found the cultural borders of an aztec city. they are also close to us

          settler was built and sent off to the silk coast.

          York is founded.. working the silk for the extra trade, and building a curragh

          finished the mine near london where the worker was left, and then sent the worker north for the road to York and the silk luxury.

          a warrior finds the ocean to the north of spain. that way is a dead end. at the same time another warrior finds the cold ocean south of york, another dead end.

          london cranks out a worker, sent that one off to the silks (along with the other worker for extra speed). started a build on a second curragh in london

          warrior pops a barbarian hut south of london in another geographic dead end.


          land seems to be going in two directions: east of spain and west of aztec. doesnt seem like much room for england

          science is on track, as long as trade is high we'll get to writing soon. philosophy is in our grasp. in fact, we might have plenty of time to get one of the cheaper techs before going for philo
          Attached Files

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          • #50
            and the save
            Attached Files

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            • #51
              Originally posted by Modo44
              Snoopy, how did you mod the game to use 32 civs? When I tried to enter the number, the editor told me I could only have 31.
              I interpret that to mean 31 + you... but i could be wrong. 31 is indeed the number, though, that it gives in the editor.
              <Reverend> IRC is just multiplayer notepad.
              I like your SNOOPY POSTER! - While you Wait quote.

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              • #52
                sounds good smelly That's about the land you expect on this size of map and this many civs ... 70% water = 30% land, and 160x160 = 25600 tiles *.3 = 8000 roughly land tiles /32 = 250 land tiles per civ. And that's counting some of the islands that nobody starts on (small islands). We probably have 180-200, not far below average. Certainly I haven't seen much more on either of the two SP games I started ... about to start a third, since the first got boring and the second was a poor start...
                <Reverend> IRC is just multiplayer notepad.
                I like your SNOOPY POSTER! - While you Wait quote.

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                • #53
                  im sure the land is correctly distributed, still, i can see 6 or 7 spaced out cities in the immediate area (not counting what can be fit in the tundra), and that's if aztec and spain don't expand towards us

                  /me guesses that spain will be the first to go down

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                  • #54
                    7 cities will be a lot. Other civs, starting in more central positions, might get even less. I played some huge maps with only 24 civs and often ended up building 4-5 cities before the AI closed me in.

                    The thing is, you can do very well with a small empire, because you usually get many favorable trades.
                    Seriously. Kung freaking fu.

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                    • #55
                      oh yeah! i forgot this game is more than 16 civs

                      yup, we do have plenty of room, especially to start of with anyway. and good, it makes curraghs all the more worthwile to build this early

                      lets have a few millenias of global scientific and economic supremacy

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                      • #56
                        especially with the 1 transport capacity.
                        <Reverend> IRC is just multiplayer notepad.
                        I like your SNOOPY POSTER! - While you Wait quote.

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                        • #57
                          Originally posted by smellymummy
                          lets have a few millenias of global scientific and economic supremacy
                          More like a whole game of.
                          Seriously. Kung freaking fu.

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                          • #58
                            well in my experience with seafaring civs, its the first few thousand years, diplomacy deals pays off big in science and cash. a big AI or two always seem to catch up quickly though, and then it seems to level the diplomacy factor a bit

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                            • #59
                              Well, it probably depends on how you use diplomacy. In my games on archipelagos, I can usually get everyone to pay me so that I do all the research. This makes the AI loose all cash and slow down research, while I get money to keep my science rate up. I just posted a game in the strategy forum (here) at the moment when I began exploiting the AI. With more civs than usual, you get more paying customers to sell to, so it should be even easier to achieve in this succession.
                              Seriously. Kung freaking fu.

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                              • #60
                                Modo I suggest you take up the next turn. Beta is yet to finish his work on the other succession game...
                                don't worry about things you have no influence on...

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