hmmm it's not like I have a huge empire to reign
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Iron Civer _Coliseum B_ Thread II
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Yes, but there isn't much sense holding up the entire tourney. Question is whether we will be the last ones to be done?
If we are lagging, the upcoming turns are not likely to involve any rocket science and maybe I can find a rocket scientiest to play them anywayIllegitimi Non Carborundum
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The game is in its decisive moments, I think you should play it yourself. And if it's going to get a tail, I think there is even more reason for you to play this crucial phase. Otherwise, we could just as well surrender right now and bow for bongo...don't worry about things you have no influence on...
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I've come across one serious bug and one possible bug.
The possible bug needs further investigation to be 100% sure it is a bug and not just the RNG pulling my leg.
The other causes the game to crash flat out.
Both bugs can be avoided sort of, but that gives me a serious disadvantage.
I will notify rommel of the details and do some investigations on my own as well.Don't eat the yellow snow.
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Why not
I've PMed rommel with the details of both issues.
I see no reason to not go public with the possible bug so here goes(not to mention we need something to do while the important bug eventually get sorted out )
Here's the setup:
For two turns in a row, my catapults(8) have been shelling carthages new capital Kasba al Nord. As the city had walls prior to my conquest of ceasar's palace(carthages old capital) I assume the walls are still there. My catapults have been working hard to tear down those walls, with no luck.
Walls have a bombard defence of 8* and will *always* be targeted if they are present. Each individual catapult shot got 33% change of taking out the wall. 16 unsuccessful shots in a row is something that will happen once every 656 try. We are not within the realms of impossibility yet, but we are getting there.
When carthages old capital fell, a new one was erected instantly in Kasba al Nord. Capitals will always get graphics of a town one step larger in size. Kasba al Nord got 4 citizens but has the graphics of a 7+ city. The walls has also disappeared from view.
What I suspect is that the walls has not only been rendered invisible, but also invincible. They are still there, they will always be targeted by artillery, but they cannot longer be destroyed.
I have not seen such bug mentioned anywhere(the bug threads are a bit outdated though) but there have been several other bugs including walls. I have not done any excessive testing on this, this is solely based on observing two turns of play.
* 8 is the base defence of walls, I don't know if walls are affected by underlying terrain. If they are, the odds of *not* tearing down the walls fall to 1 in 100, which is from my point of view low enough to warrant a closer examination.Don't eat the yellow snow.
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I'm not sure how the numbers are calculated, but the unsuccessful catapults were a RNG fluke. By advancing the seed, I was able to destroy the walls and get a few hits on the defenders.
I could not duplicate the crash. I tried capturing both before and after the catapult attacks and both razing and capturing the city. Try reloading and varying your movement order as much as you wish to aviod the crash. However, you must end the movement of all 8 catapults attacking Carthage where they are as the unsuccessful bombardment must be preserved. Also, any other fog-of-war or combat related movement must be duplicated.
If you can't find a way around the crash, record all your unit movements and build order changes, send them to me, and I will play the turn to try and bypass it that way...Enjoy Slurm - it's highly addictive!
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