resent, just in case...
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3350bc to alexman
jshelr: could that bug by coincidence be clones of the capital of a player? in one of the game that's happening. 1 washington and 4 clones scatterd over the ocean and sea
- Artificial Intelligence usually beats real stupidity
- Atheism is a nonprophet organization.
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Or worse yet - the Carthaginians show up on your doorstep - and if you could activate and move your worker - you could add him back into the city - get it to size 2, and pop rush a unit, thus saving your civilization from being a footnote in history. But alas, you can't.Originally posted by sabrewolf
yep... still exists in C3C-PBEMs. especially annoying if barb warriors come up to your worker and you can't activate him
Cry havoc and let slip the dogs of war .... aw, forget that nonsense. Beer, please.
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I don't know if alexman and jshelr remember, but in one of our recent PBEMs I popped two huts at the same time by border expansion 3500BC, which resulted in six barbarian warriors killing two warriors of mine, my only worker (because I couldn't move him!), reducing my pop from 2 back to 1 and pillaging exerything I had improved in 500 years. And as if this wasn't enough, after our civs met, those two knaves pledged an alliance of evil against my helpless civ.Originally posted by sabrewolf
yep... still exists in C3C-PBEMs. especially annoying if barb warriors come up to your worker and you can't activate him

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