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Iron Civer Tournament- Coliseum C

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  • Iron Civer Tournament- Coliseum C

    ...It's a test of ultimate will
    The heartbreak climb uphill
    Got to pick up the pace
    If you want to stay in the race...



    Game C players:

    Andydog(Portugal) andy AT andydog DOT f2s DOT com
    sabrewolf(Russia) sabrewolf AT blackhole DOT ch
    Mickeyj(English) mickeyj at dsl.pipex.com
    Moonbars(French) James at McQuiggan.demon.co.uk

    Electric Druid:jwala at fastmail dot fm

    All games are set to:
    Tiny Pangea with 70% ocean
    All victory conditions except wonder
    Cultural conversions and Scientific Great Leaders on
    Monarch level
    Climate/Temperature/Age Random
    Roaming Barbarians
    No culturally linked start
    and for good luck;
    Turn Timer fast :-)
    Last edited by Rommel2D; May 28, 2004, 03:58.
    Enjoy Slurm - it's highly addictive!

  • #2
    Game Tracking

    I'd suggest looking over the etiquette/exploit list to make sure everyone is aware of them and agrees on the options before beginning.

    In particular:
    1-2a
    1-3a
    1-3b
    should be specifically agreed to. Likewise with the possibility of combat reports.

    Other items that bear repeating:
    Rules
    11) All players expected to make simple 'sent' post in tracking thread each turn, listing year played, except when technical problems interfere.

    and
    etiquette/exploits
    1-3 Players shall not exchange in-game information until they are represented on each other's diplomacy screen.
    3-1 Players shall dismiss all pop-ups (when allowed to) at the beginning of their turn until the production phase is complete.
    Last edited by Rommel2D; April 26, 2004, 01:32.
    Enjoy Slurm - it's highly addictive!

    Comment


    • #3
      great!

      i agree with everything of the exploit and etiquette list.

      on point 1.2: imho, we can you "i saw you", but not where and when so the others don't know have help finding

      on point 1.3: agreed. no one would want the 3 others turning on them, so why do it to another?

      on point 4.2: battle reports: at least the defender should no what he lost. so "i killed 4 spearmen and 1 archer, i lost 3 swordsmen on the way".

      rommel2d, thanks for you work.

      let's get it on
      - Artificial Intelligence usually beats real stupidity
      - Atheism is a nonprophet organization.

      Comment


      • #4
        I'm happy with everything there.

        Awaiting the first turn!

        Comment


        • #5
          I am happy to adhear to them if everybody else is - But:

          I think 2a, 3a and 3b make things rather complex.

          For instance, if my enemy discovers map making, but my ally and myself do not have it, I could be sneaky and start exchanging detailed info with my ally, because the rule doesn't say *I* have to have map making, just that it has been discovered.

          "a)They shall not make cooperative research, development, or combat plans until an embassy is established between them and an alliance formally declared. "

          Players could twist this as well. How should I formally declare an alliance? If I say to my friend, "let's attack Beta, for he is smelly!" then have i not formally declared an alliance? doesn't say I have to tell anybody else about it.

          These rules are also very very hard to enforce or prevent, or detect if two parties play it carefully, so why make it more complex? Why play with some rules that introduce extra exploits?

          I would vote against accepting 3a and 3b, but if we play with them then I would suggest we add an additional rule, which is covered in the pre-amble to the rules but bears repeating:

          "Players shall play in the spirit of the rules!"

          On combat reports, I vote in favour!
          The Best Multiplayer Game Ever

          Comment


          • #6
            Tomorrow is Sunday - The early turns of the game could be quite rapid, would my three competitors be available at any time over sunday (let's say 8am GMT to 1am Monday) for some rapid-fire turns?
            The Best Multiplayer Game Ever

            Comment


            • #7
              yes, i'm around, but not before 9am GMT.
              my experience shows that a round of 4 players can take 40-60mins if everyone is ready with the mailclient open. i'm mostly working weekends, but noone's watching my monitor

              speaking of rapid turns. we're 3 europeans and 1 australian. are there times (other than weekends) we can get in several turns per day? i'm usually available from 19:00 - 24:00 GMT.
              - Artificial Intelligence usually beats real stupidity
              - Atheism is a nonprophet organization.

              Comment


              • #8
                Originally posted by Moonbars
                I am happy to adhear to them if everybody else is - But:

                I think 2a, 3a and 3b make things rather complex.

                For instance, if my enemy discovers map making, but my ally and myself do not have it, I could be sneaky and start exchanging detailed info with my ally, because the rule doesn't say *I* have to have map making, just that it has been discovered.

                "a)They shall not make cooperative research, development, or combat plans until an embassy is established between them and an alliance formally declared. "

                Players could twist this as well. How should I formally declare an alliance? If I say to my friend, "let's attack Beta, for he is smelly!" then have i not formally declared an alliance? doesn't say I have to tell anybody else about it.

                These rules are also very very hard to enforce or prevent, or detect if two parties play it carefully, so why make it more complex? Why play with some rules that introduce extra exploits?

                I would vote against accepting 3a and 3b, but if we play with them then I would suggest we add an additional rule, which is covered in the pre-amble to the rules but bears repeating:

                On combat reports, I vote in favour!
                of course everything can be bent to one's own needs. no one knows if 2 players are secretly mailing to each other and "optimizing" their reseach effort. but imagine you're the one left out and stuck next to two who are allied, one researching and the other one pumping out units... you would't like that, and none of the others would like that.

                that's why my opinion is, don't do to others what you wouldn't want them to do to you.

                "Players shall play in the spirit of the rules!"
                which is about similar ot what i mean
                - Artificial Intelligence usually beats real stupidity
                - Atheism is a nonprophet organization.

                Comment


                • #9
                  Moonbars, I think that if we let common sense prevail, and play in the spirit of the rules, we won’t have any problems.

                  Originally posted by Moonbars
                  For instance, if my enemy discovers map making, but my ally and myself do not have it, I could be sneaky and start exchanging detailed info with my ally, because the rule doesn't say *I* have to have map making, just that it has been discovered.
                  Imagine you don’t know the secrets of map making. You’ve never seen a map, nobody has ever explained the concepts of an ‘aerial view’, ‘latitude’, ‘longitude’, ‘scale’, etc, so when you receive the map it looks like a bunch of lines on some parchment – you don’t know how to relate these lines to your surroundings – it’s therefore totally meaningless.

                  The intention of the rule is clearly that you BOTH have had to have learnt map making before you discuss anything relating to geography. Nit-picking the precise wording of the rules goes against the spirit of them.


                  "a)They shall not make cooperative research, development, or combat plans until an embassy is established between them and an alliance formally declared. "

                  Players could twist this as well. How should I formally declare an alliance? If I say to my friend, "let's attack Beta, for he is smelly!" then have i not formally declared an alliance? doesn't say I have to tell anybody else about it.
                  If we again look at what the rule is intended to prevent, then there can be no loopholes in its interpretation.

                  The idea is that any alliance you have with someone is common knowledge so that the others can adjust their strategy as they see necessary – so that they have a chance at keeping the game balanced. For example, if two people are researching different paths and swapping techs without the others knowing, then the others could suddenly find themselves out of the game. You wouldn’t like that if it were you; you’d probably feel cheated because you weren’t given the opportunity to counter the strategy. This is what the rule is attempting to prevent and I therefore we should interpret the wording as such.

                  I’m currently in many games where the only rule is ‘no contact until you meet in the game, and then anything goes’, and that works fine. This is a tournament however, and the rules are there to determine who is truly the best civ player. I’d therefore vote to keep 3a and 3b. And certainly I’d pledge to play within the spirit of the rules.

                  Comment


                  • #10
                    Originally posted by sabrewolf
                    speaking of rapid turns. we're 3 europeans and 1 australian. are there times (other than weekends) we can get in several turns per day? i'm usually available from 19:00 - 24:00 GMT.
                    I think we're all in Europe - myself and Mickeyj are in London, you are in Switzerland, and Moonbars is in Glasglow? (I’m a New Zealander btw, not to be confused with those dodgy Australians! )

                    I'm available from 9am GMT tomorrow for some quick fire turns. During weekdays, I'm generally available from 8pm GMT to midnight GMT.

                    Comment


                    • #11
                      As long as everybody is playing in the spirit, and not to the letter, or the rules then I have no issue with 3a or 3b!



                      let's get going!
                      The Best Multiplayer Game Ever

                      Comment


                      • #12
                        Originally posted by Andydog

                        I think we're all in Europe - myself and Mickeyj are in London, you are in Switzerland, and Moonbars is in Glasglow? (I’m a New Zealander btw, not to be confused with those dodgy Australians! )

                        I'm available from 9am GMT tomorrow for some quick fire turns. During weekdays, I'm generally available from 8pm GMT to midnight GMT.
                        sorry, didn't mean to offend you.
                        i get mixed up with all the flags with the union jack in a corner

                        i was born in london (enfield, to be precise), but never lived there..

                        so anyway.. great! we may get some days with multiple turns in! thursday is usually bad for me, otherwise it depends on social events.


                        what do you people think about following:
                        no only post your our confirmation here and the combat results, but also some stuff like saying when we're available, etc. everything else (maps and other secrets) of course not.
                        ?
                        - Artificial Intelligence usually beats real stupidity
                        - Atheism is a nonprophet organization.

                        Comment


                        • #13
                          Originally posted by Moonbars
                          "let's attack Beta, for he is smelly!"
                          Beta = smelly? This could mean a disqualification for one of his alter-egos... ;-)

                          I've edited the rules you mentioned Moonbars, hopefully they are clearer now. Still, they rely on good spirit among players, like any PBEM.

                          If Mickeyj posts his agreement here, I'll send the turn out to Andydog forthwith...
                          Last edited by Rommel2D; April 25, 2004, 02:04.
                          Enjoy Slurm - it's highly addictive!

                          Comment


                          • #14
                            Andydog should have the first turn. I'll continue to update the first two posts in this thread with occasional info on this game.

                            BTW, don't forget that the first turn is your only chance to opt for a restart, before you send it on...
                            Enjoy Slurm - it's highly addictive!

                            Comment


                            • #15
                              Thanks Rommel2D!

                              I've played the turn, gave very serious consideration to calling a re-start, but decided to crack on with the current game.

                              sabrewolf, I tried sending the save to the hotmail address you have listed in your personal profile, but it bounced it. Do you have another email I should use?

                              Good luck everyone, bring it ON!

                              Comment

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