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Napoleonic Conquest Turn Thread

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  • #31
    Having re-introduced navigation into the curriculum at Prussian military schools (originally cut as an economy measure - duh!) the dispatches for the Russians have been sent in the correct direction this time.

    The Prussians will have nationalism available to trade or sell on their next turn. Offers are invited, preferably techs otherwise substantial amounts of gold will be demanded. Make your bids, gentlemen.
    Never give an AI an even break.

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    • #32
      To UberKrux.

      Comment


      • #33
        Re: Napoleonic Conquest Turn Thread

        Originally posted by Rommel2D

        Will golden ages be triggered by any/all of our UUs?
        I've been playing the SP version, first as France then as Prussia. I am not pleased to discover that neither Prussia nor Spain can get a GA as none of their units are flagged for one.

        English - Man-o-War
        France - Voltigeur
        Russia - Cossack
        Ottomans - Sipahi
        Austria - Hussar

        are all flagged. I have checked both the SP and MP version through the editor. I will be editing my SP version and trying another game.

        I am not happy about asking for a restart as we have got several turns under our belts but not being able to get a 20 turn GA in a 96 turn scenario is a big handicap. I would like to hear what Uber thinks about this but I am pretty PO'd and this has really taken the enjoyment out of it knowing it is such a tough situation for the civ I chose.
        Never give an AI an even break.

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        • #34
          paddy
          "I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
          - Ender, from Ender's Game by Orson Scott Card

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          • #35
            no golden age eh? that sucks

            i don't think a restart is in order though. what would we do anywyay, give us a UU?
            "I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
            - Ender, from Ender's Game by Orson Scott Card

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            • #36
              I have no prob with a restart. You can go into Mobilization if your a war though.

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              • #37
                I am willing to restart for this situation.

                played the save regardlass and forwarded to Rommell...

                Captain Emre most disturbed by these events....
                Gurka 17, People of the Valley
                I am of the Horde.

                Comment


                • #38
                  Having had a little time to think about this I feel sure it is a mistake in the original biq file. The civilopaedia and the intro text suggest every playable civ should have a GA triggering UU. If I had known it was like this I would either have not taken Prussia or would have suggested editing the biq file.

                  I am asking for a restart with the biq file edited to give Prussian and Spanish UU's that can trigger a GA. I can make these changes and set the game off again.

                  For Spain the UU is the soldado, a 3.4.1 second level infantry unit.

                  For Prussia there are 2 UU's. The fusilier, a second level 4.4.1 infantry unit, and the cuirassier, a 5.4.2 cavalry unit.

                  I would suggest flagging the soldado and fusilier to trigger a GA.

                  Mobilisation is not the same. It doesn't allow building city improvements. Does anyone know if you get the bonus for mobilisation and for a GA at the same time?

                  I don't like asking this but I am not prepared to be penalised because someone didn't put the scenario together properly.

                  Your opinions please.
                  Never give an AI an even break.

                  Comment


                  • #39
                    the spanish UU should obviously be the "liberador", a 50.50.20 cavalry unit costing 1 shield, with blitz, all as roads, stealth, and teleportation.
                    "I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
                    - Ender, from Ender's Game by Orson Scott Card

                    Comment


                    • #40
                      Originally posted by Uber KruX
                      the spanish UU should obviously be the "liberador", a 50.50.20 cavalry unit costing 1 shield, with blitz, all as roads, stealth, and teleportation.
                      You forgot "hidden nationality" so that you could skip the inconvenience of actually having to go to war.
                      Never give an AI an even break.

                      Comment


                      • #41
                        oh excellent...

                        can I have three units of Modern Armour per city... all painted a soft blue...
                        Gurka 17, People of the Valley
                        I am of the Horde.

                        Comment


                        • #42
                          I wouldn't mind a restart.

                          I'm not convinced there's any problem with the scenario, though. Going by the histories included, Spain had been in decline since the time of the Armada, and Prussia never was an all-around powerhouse nation, gaining military conquests mostly at the expense of the rest of it's culture (i.e. mobilization). There's many other inequities between the powers in the game, meant to reflect the historical situation rather than provide a level playing field. The only mention of a GA I found was the generic civilopedia page, unmodified for the scenario.

                          If we modify the biq, why wouldn't all UUs receive GA flags?
                          Enjoy Slurm - it's highly addictive!

                          Comment


                          • #43
                            Originally posted by CerberusIV


                            You forgot "hidden nationality" so that you could skip the inconvenience of actually having to go to war.
                            i think the "causes GA" and "hidden nationality" flags conflict.
                            "I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
                            - Ender, from Ender's Game by Orson Scott Card

                            Comment


                            • #44
                              On closer inspection it doesn't say specifically that all civs or all UU's in this scenario trigger a GA. However I am not aware of another scenario where only some of the playable civs can get a GA (I haven't played either of the Rome scenarios though).

                              I don't think the historical argument holds up. The Ottomans can have a GA but the Ottoman empire was well past its best by this date. If you were to claim a historic period for a Prussian GA it would probably be the Seven Years War or the mid 19th C, both a lot closer to the time of this scenario.

                              Apologies but I really feel quite strongly about this so I have taken the liberty of a restart. The fusilier and soldado are now flagged to start a GA. The other 3 human player civs can trigger a GA with their cavalry unit.

                              Prussia will have Nationalism in 5 turns and be prepared to trade it.

                              Jan 1800 dispatched by courier to the Russian border (we now teach geography in Prussian schools ).
                              Never give an AI an even break.

                              Comment


                              • #45
                                Originally posted by CerberusIV
                                Having had a little time to think about this I feel sure it is a mistake in the original biq file. The civilopaedia and the intro text suggest every playable civ should have a GA triggering UU. If I had known it was like this I would either have not taken Prussia or would have suggested editing the biq file.

                                I am asking for a restart with the biq file edited to give Prussian and Spanish UU's that can trigger a GA. I can make these changes and set the game off again.

                                For Spain the UU is the soldado, a 3.4.1 second level infantry unit.

                                For Prussia there are 2 UU's. The fusilier, a second level 4.4.1 infantry unit, and the cuirassier, a 5.4.2 cavalry unit.

                                I would suggest flagging the soldado and fusilier to trigger a GA.

                                Mobilisation is not the same. It doesn't allow building city improvements. Does anyone know if you get the bonus for mobilisation and for a GA at the same time?

                                I don't like asking this but I am not prepared to be penalised because someone didn't put the scenario together properly.

                                Your opinions please.
                                I'm out. I can easily see why you would want to give each civ a unit to trigger its GA, I agree with that.

                                But adding new units and adjusting the stats is going overboard. The scenario was done to be balanced and I have it played it enough to know it these changes will throw it off or not.

                                I do not like changing the Mobilization rules either.

                                Comment

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