The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
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Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
of course, the games I play in take 24 hours to get to the industrial age
Jon Miller
Jon Miller- I AM.CANADIAN
GENERATION 35: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.
Originally posted by notyoueither
Well, we might have a problem. there are those for whom a timer is very undesirable, and there are those for whom no timer is very undesirable.
I will have to try a timer again with C3C (if they have adjusted them, they ran too fast for me with PtW) before I decide where I sit; either no timer or don't care.
Under those circumstances, I think playing with a slow clock timer might be an acceptable compromise for each. Neither will be entirely happy, but it's at least a middle ground.
Long-time poster on Apolyton and WePlayCiv
Consul of Apolyton from the 1st Civ3 Inter-Site Democracy Game (ISDG)
7th President of Apolyton in the 1st Civ3 Democracy Game
I voted for simulplay. Yes - it is different in a number of respects from the SP, and PBEM MP games I currently play. But it was still civ - in the same way that speed chess is still chess - it just adds a new dimension.
And - I enjoyed it immensely. MotownD is right about having to be much more efficient with workers and build queues and the like. But the first game I played with Snotty had the timer on a slower speed, and even after one game I was able to make the leap (reasonably well) to the faster speed that Motown plays at.
So, I think MP games should be played as simulplay to take advantage of what having both people on-line at the same time has to offer - speed, and the uncertainty of simultaneous movement.
Turnbase, on the other hand, strikes me as pretty much a very accelerated PMEM game. Although I have to admit, I have yet to play this style.
Now - what about team based MP tournament? Two on two with two AI's?
Cry havoc and let slip the dogs of war .... aw, forget that nonsense. Beer, please.
Unfortunately, AI's are too easily manipulated for this to work well, even with locked alliances - they won't trade techs to their partners, for example. 2 humans vs. 2 humans, on the other hand, works very well, and is frequently seen at the ladder.
Originally posted by MotownDennis
Maybe I was somewhat unclear in my previous post. I can play with a slower timer, no problem. Turn-based though? Eeeeek!
Heh... I might be more willing to play Average Timer Turn-Based than Slow Timer Simulplay.
That said, I'm not really sure about that... I don't think I'd like either of them.
Long-time poster on Apolyton and WePlayCiv
Consul of Apolyton from the 1st Civ3 Inter-Site Democracy Game (ISDG)
7th President of Apolyton in the 1st Civ3 Democracy Game
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