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  • #16
    of course, the games I play in take 24 hours to get to the industrial age

    Jon Miller
    Jon Miller-
    I AM.CANADIAN
    GENERATION 35: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

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    • #17
      Originally posted by notyoueither
      Well, we might have a problem. there are those for whom a timer is very undesirable, and there are those for whom no timer is very undesirable.

      I will have to try a timer again with C3C (if they have adjusted them, they ran too fast for me with PtW) before I decide where I sit; either no timer or don't care.
      Under those circumstances, I think playing with a slow clock timer might be an acceptable compromise for each. Neither will be entirely happy, but it's at least a middle ground.
      Long-time poster on Apolyton and WePlayCiv
      Consul of Apolyton from the 1st Civ3 Inter-Site Democracy Game (ISDG)
      7th President of Apolyton in the 1st Civ3 Democracy Game

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      • #18
        I voted for simulplay. Yes - it is different in a number of respects from the SP, and PBEM MP games I currently play. But it was still civ - in the same way that speed chess is still chess - it just adds a new dimension.

        And - I enjoyed it immensely. MotownD is right about having to be much more efficient with workers and build queues and the like. But the first game I played with Snotty had the timer on a slower speed, and even after one game I was able to make the leap (reasonably well) to the faster speed that Motown plays at.

        So, I think MP games should be played as simulplay to take advantage of what having both people on-line at the same time has to offer - speed, and the uncertainty of simultaneous movement.

        Turnbase, on the other hand, strikes me as pretty much a very accelerated PMEM game. Although I have to admit, I have yet to play this style.

        Now - what about team based MP tournament? Two on two with two AI's?
        Cry havoc and let slip the dogs of war .... aw, forget that nonsense. Beer, please.

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        • #19
          Unfortunately, AI's are too easily manipulated for this to work well, even with locked alliances - they won't trade techs to their partners, for example. 2 humans vs. 2 humans, on the other hand, works very well, and is frequently seen at the ladder.
          Friedrich Psitalon
          Admin, Civ4Players Ladder
          Consultant, Firaxis Games

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          • #20
            Maybe I was somewhat unclear in my previous post. I can play with a slower timer, no problem. Turn-based though? Eeeeek!
            "Got the rock from Detroit, soul from Motown"
            - Kid Rock "American Badass"

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            • #21
              Originally posted by MotownDennis
              Maybe I was somewhat unclear in my previous post. I can play with a slower timer, no problem. Turn-based though? Eeeeek!
              Heh... I might be more willing to play Average Timer Turn-Based than Slow Timer Simulplay.

              That said, I'm not really sure about that... I don't think I'd like either of them.
              Long-time poster on Apolyton and WePlayCiv
              Consul of Apolyton from the 1st Civ3 Inter-Site Democracy Game (ISDG)
              7th President of Apolyton in the 1st Civ3 Democracy Game

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