To start with - my hats off to Theseus who in umpteen different threads has made such a fuss regarding mixed armies that I just had to try a couple.
And in my latest MP game, mixed armies of two MI's and a Pike did just dandy. Two Mi's were more than sufficient to bring down the best entrenched defender, and the pike gives it staying power if it gets caught by itself - which in the more turbulent world of MP, it often does.
So - thanks Theseus! Maybe I will try it more often in SP and PBEM.
And now - the second reason for this thread: that "turbulent world of MP."
I have now played two rather lengthy MP games - with enough combat to get my fill. And I feel like such a noob when I am fighting. For single unit battles - especially when timing is important - I am getting the hang of moving first. But in the latest game - in a number of cases - I was not able to move units to safety before they were attacked. Any suggestions?? Or is this just a matter of being quick on the draw?
Now - in large stack battles - it is a real muddle to me. Is it documented anywhere what the rules/protocols/criteria are for multi-unit battles? Some questions - If you attack with a catapult, will it fire on defense? Can you simply move the whole stack into the attack, effectively freezing any defender moves until all those attacks are resolved? Or can you be counter-attacking at the same time, and moving additional defenders in? Can you have two stacks attacking from two different tiles at the same time? If one stack is attacking a city, and enemy counter-attackers from outside the city hit the stack - what happens? I'm sure others - like myself, who are new to MP, have similar experience and questions.
It all appears to be somewhat chaotic when it occurs in the game, but there clearly has to be some logic governing what is happening. Can someone help out - or if the rules of engagement have been documented somewhere, please direct me. Many thanks.
And in my latest MP game, mixed armies of two MI's and a Pike did just dandy. Two Mi's were more than sufficient to bring down the best entrenched defender, and the pike gives it staying power if it gets caught by itself - which in the more turbulent world of MP, it often does.
So - thanks Theseus! Maybe I will try it more often in SP and PBEM.
And now - the second reason for this thread: that "turbulent world of MP."
I have now played two rather lengthy MP games - with enough combat to get my fill. And I feel like such a noob when I am fighting. For single unit battles - especially when timing is important - I am getting the hang of moving first. But in the latest game - in a number of cases - I was not able to move units to safety before they were attacked. Any suggestions?? Or is this just a matter of being quick on the draw?
Now - in large stack battles - it is a real muddle to me. Is it documented anywhere what the rules/protocols/criteria are for multi-unit battles? Some questions - If you attack with a catapult, will it fire on defense? Can you simply move the whole stack into the attack, effectively freezing any defender moves until all those attacks are resolved? Or can you be counter-attacking at the same time, and moving additional defenders in? Can you have two stacks attacking from two different tiles at the same time? If one stack is attacking a city, and enemy counter-attackers from outside the city hit the stack - what happens? I'm sure others - like myself, who are new to MP, have similar experience and questions.
It all appears to be somewhat chaotic when it occurs in the game, but there clearly has to be some logic governing what is happening. Can someone help out - or if the rules of engagement have been documented somewhere, please direct me. Many thanks.
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