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  • Interested in a C3C TOURNAMENT?

    post if you are

    1st tournament is up


    sign up for the second one
    list of players here
    Last edited by MarkG; December 3, 2003, 00:52.
    Co-Founder, Apolyton Civilization Site
    Co-Owner/Webmaster, Top40-Charts.com | CTO, Apogee Information Systems
    giannopoulos.info: my non-mobile non-photo news & articles blog

  • #2
    first thoughts for a speedy lets-see-how-it-goes tournament....

    16 players at 8 1-on-1 games(4 games on the second round, 2 on the third + 1 final)

    tiny pangea games using the new tournament type mode(it enforces the default rules)
    Last edited by MarkG; November 21, 2003, 22:31.
    Co-Founder, Apolyton Civilization Site
    Co-Owner/Webmaster, Top40-Charts.com | CTO, Apogee Information Systems
    giannopoulos.info: my non-mobile non-photo news & articles blog

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    • #3
      1 on 1 isn't civ.
      "I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
      - Ender, from Ender's Game by Orson Scott Card

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      • #4
        Though Uber is right - 1 on 1 isn't MP civ .... Sure Markos, I'll throw my name out into the arena (who knows, maybe I'll get lucky. )
        ____________________________
        "One day if I do go to heaven, I'm going to do what every San Franciscan does who goes to heaven - I'll look around and say, 'It ain't bad, but it ain't San Francisco.'" - Herb Caen, 1996
        "If God, as they say, is homophobic, I wouldn't worship that God." - Archbishop Desmond Tutu
        ____________________________

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        • #5
          hmmmm ok, i'll bite. why isnt 1-on-1 civ?
          Co-Founder, Apolyton Civilization Site
          Co-Owner/Webmaster, Top40-Charts.com | CTO, Apogee Information Systems
          giannopoulos.info: my non-mobile non-photo news & articles blog

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          • #6
            Touche' Markos. You are right, by definition MP civ is two or more players. Hell, my only LAN games are against myself, my partner, and 4-5 bots....and we've had some great games. I guess my only question is: If we're playing one-on-one, are there any bots (AIs)? If so, then EXCELLENT. If not...well, it seems rather lack luster. But then, I've never played one-on-one with NO Ai's so I can't judge....but a one-on-one w/o AI's seeems rather boring...but like I stated earlier, the good-luck/chance factor could kick-in...
            Last edited by Wittlich; November 22, 2003, 03:11.
            ____________________________
            "One day if I do go to heaven, I'm going to do what every San Franciscan does who goes to heaven - I'll look around and say, 'It ain't bad, but it ain't San Francisco.'" - Herb Caen, 1996
            "If God, as they say, is homophobic, I wouldn't worship that God." - Archbishop Desmond Tutu
            ____________________________

            Comment


            • #7
              There is certainly a degree of luck to winning a 1on1, and a winner should be magnanimous in his victory and admit it if he got a lucky start. The luck factor can allow a worse player to win, but only if he exploits it well. This is a good thing IMO.

              I would be interested but a few questions first.

              What patch version are you playing? Im not sure the patch is out for all countries yet.

              What time would you be thinking of starting? Im GMT and should perhaps have a bit of a nap this afternoon if its going to run late.

              Sim moves right? Turn based could work with just two players, but sim is just so much faster and the c3c tweaks to it are most welcome.

              Also, I have a new router since last time I played MP so my ports and what not might need a fiddle.
              Last edited by Snotty; November 22, 2003, 05:20.
              Safer worlds through superior firepower

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              • #8
                I'm in.

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                • #9
                  I would be willing to try it out but cannot guarantee my firewall will allow it.

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                  • #10
                    1 on 1 (with no AIs) isn't civ (IMHO) for various reasons.

                    1. there is no diplomacy. unless you *BOTH* happen to be aiming for that space race, the other player is going to swarm you with some low-level unit within the first 50 turns, and if you dont swarm him, or defend like crazy, you lose.

                    2. there is a lot more luck with 1 on 1s, althogh luck is a major part of civ.

                    3. in 1 on 1's, the game can become fairly calculated. yes, we've all read "the corruption threads" and the "city spacing thread", but there are some people who actually figured those out, and can mathematically prove that their builds are the best ones. this becomes a lot more prevelent in 1 on 1's, especially when swarming with horsemen will be the way to go.

                    various others i dont feel the need to type.
                    "I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
                    - Ender, from Ender's Game by Orson Scott Card

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                    • #11
                      1. Losing diplomacy is an unfortunate side effect of 1on1s.

                      You have to strike balance between swarm, defend and expand just like any game of civ. Neglect them and you will lose, just like any game of civ.

                      2. It also forces you to make the most out of rough starts as you cant just quit and start over. It will make you a better player if you have to struggle against the odds.

                      3. If someone can do their ultra calculated build under the time pressures of head to head games, then they deserve the victory.

                      As for swarming, offense is the best defense. If you are the one being swarmed and you cant defend well, then I guess your opponent got the edge on you.

                      Im suprised theres not been more interest in this today. Are some of the Poly greats all mouth and no trousers?
                      Safer worlds through superior firepower

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                      • #12
                        Originally posted by Wittlich
                        If we're playing one-on-one, are there any bots (AIs)? If so, then EXCELLENT.
                        my basic definition of 1-on-1 is that two humans compete each other. i didnt have in mind to put in a rule of no ai. now if you want to put in some ai's, thats fine be me
                        Co-Founder, Apolyton Civilization Site
                        Co-Owner/Webmaster, Top40-Charts.com | CTO, Apogee Information Systems
                        giannopoulos.info: my non-mobile non-photo news & articles blog

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                        • #13
                          Originally posted by Snotty
                          What patch version are you playing? Im not sure the patch is out for all countries yet.
                          there is currently no patch that alters game rules. just some translations fixes...

                          What time would you be thinking of starting?
                          when the games will occur will be up to the two opponents

                          Sim moves right?
                          yes that is my thought too

                          Also, I have a new router since last time I played MP so my ports and what not might need a fiddle.
                          the manual mentions the following ports: 6667, 3783, 27900, 28900, 29900, 29901, 13139, 6500, 2302, 6703, 2302-2400
                          Co-Founder, Apolyton Civilization Site
                          Co-Owner/Webmaster, Top40-Charts.com | CTO, Apogee Information Systems
                          giannopoulos.info: my non-mobile non-photo news & articles blog

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                          • #14
                            Originally posted by Uber KruX
                            you with some low-level unit within the first 50 turns, and if you dont swarm him, or defend like crazy, you lose.
                            how about a "peace for 200 turns" rule?
                            Co-Founder, Apolyton Civilization Site
                            Co-Owner/Webmaster, Top40-Charts.com | CTO, Apogee Information Systems
                            giannopoulos.info: my non-mobile non-photo news & articles blog

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                            • #15
                              Whoa, that's not a good rule. Maybe for the first 50-60 turns, maybe....

                              If you wait 200 turns, some Civ's UU's will have come and gone. I do suggest that rule about Civ selections be made. Something like each opponent picks the other guys Civ; or it's random.

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