Here are some of the unit changes that I've been using. Some are from the original thread, but many have been collected from related topics.
Aircraft:
-deadly bombard
Aircraft Carriers:
-add one movement
-transport 6 or 8 units
Artillery (regular):
-deadly bombard
-deadly bombard (cannons and up)
-movement of 2
Artillery (radar):
-deadly bombard
-movement of 2
-range = 3
Gallic Swordsmen:
-lower cost by 10 shields
Guerillas:
-adm of 6.6.3
-adm of 4.3.2 with no terrain restrictions
-adm of 6.6.2 with invisibility, no terrain restrictions
and/or add
-all terrain as roads
-hidden nationality
-stealth
-detect invisible
Helicopters:
-load flag checked
-rebase flag checked (?)
Infantry:
-adm to 8.10.1
Keshik:
-treats mtns., hills as grassland
-change movement to 3
Legionaries:
-add fortress build
-add road build
Marines:
-adm of 8.6.2, 8.8.1 or 8.8.2
-upgrade to paratrooper
Paratrooper:
-adm of 6.8.2 or 8.8.1
-amphibious
Have I forgotten any? What mods do you use?
Pirated from posts by Warpstorm, MoonWolf, Stuie, Oerdin, Artifex, Cereberus, Wilbil, Sisawat, MadBomber, and others
Aircraft:
-deadly bombard
Aircraft Carriers:
-add one movement
-transport 6 or 8 units
Artillery (regular):
-deadly bombard
-deadly bombard (cannons and up)
-movement of 2
Artillery (radar):
-deadly bombard
-movement of 2
-range = 3
Gallic Swordsmen:
-lower cost by 10 shields
Guerillas:
-adm of 6.6.3
-adm of 4.3.2 with no terrain restrictions
-adm of 6.6.2 with invisibility, no terrain restrictions
and/or add
-all terrain as roads
-hidden nationality
-stealth
-detect invisible
Helicopters:
-load flag checked
-rebase flag checked (?)
Infantry:
-adm to 8.10.1
Keshik:
-treats mtns., hills as grassland
-change movement to 3
Legionaries:
-add fortress build
-add road build
Marines:
-adm of 8.6.2, 8.8.1 or 8.8.2
-upgrade to paratrooper
Paratrooper:
-adm of 6.8.2 or 8.8.1
-amphibious
Have I forgotten any? What mods do you use?
Pirated from posts by Warpstorm, MoonWolf, Stuie, Oerdin, Artifex, Cereberus, Wilbil, Sisawat, MadBomber, and others
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