Originally posted by MoonWolf
It can't be that impossible. Like it is now, you can set paramaters that won't allow you to build certain buildings until you have an other one (like you need library to build university). If a simple patch can add this to units, the problem for specializing in unit production is solved.
Let's make an example with your "dry dock". This can of course only be built in coastal cities and as a small wonder. This building must be present to be able to build e.g. a certain battleship that are greater and/or cheaper (cheaper to simulate more efficent production). As this battleship can only be build in a city with the "dry dock", it is specialized!
Yeah, I like big maps too! I might only play on the smaller ones if I'm playtesting something.
It can't be that impossible. Like it is now, you can set paramaters that won't allow you to build certain buildings until you have an other one (like you need library to build university). If a simple patch can add this to units, the problem for specializing in unit production is solved.
Let's make an example with your "dry dock". This can of course only be built in coastal cities and as a small wonder. This building must be present to be able to build e.g. a certain battleship that are greater and/or cheaper (cheaper to simulate more efficent production). As this battleship can only be build in a city with the "dry dock", it is specialized!
Yeah, I like big maps too! I might only play on the smaller ones if I'm playtesting something.
, ..... but the main goal is to link the wonder building with an UU , .....
i have kind of giving up on it before , ....
have a nice day
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