Civ's city system seems fundamentally flawed.
First of all, cities should contribute to the NATION, not just to themselves. The player could then assign revenues to specific cities.
A specialization (which could be made after a city reaches a size of 4 or 5, say) would not mean that a city is bound to that, for example a trading, industrial, or administrative city would produce some food, but after a point would need to be supported from the national supply.
Specializations would give specific targets in war, for example, a targeted attack on industry, a blockade of a trading city, or a "shock and awe" attack on an administrative city.
TRADING City - (Hong Kong, China) Such cities would bring wealth to the nation. They would not have to be on water, but would have very large bonuses if they were, especially in the early ages.
INDUSTRIAL City - (Detriot) Such cities would produce units and provide shields for large improvements and wonders in other cities for a nation.
AGRICULTURAL City - (Kansas City) Just because cities like Kansas City are centers for agriculture doesn't mean they're the biggest cities...In Civ 3, they would be. In Civ4 they could support the other cities with food.
ADMINISTRATIVE City - (Denver) Like the effects of the Forbidden Palace, these cities would have no corruption and would dramatically reduce it around them. Capitals would not have to be administrative, but would be by default.
RESEARCH City - (Space City, Russia) These cities would have huge research bonuses, but would be severly hampered in growth if not supported by other cities.
ENTERTAINMENT City - (Los Angeles) These cities would bring large happiness bonuses (depending on size) to the entire nation.
Once a city reaches a certain size, it could double, triple, etc. up depending on its surroundings.
New York, size 30, for example, could be TRADING, INDUSTRIAL, and ENTERTAINMENT.
In a national system, shields could then by traded via diplomacy. This would be much more realistic.
First of all, cities should contribute to the NATION, not just to themselves. The player could then assign revenues to specific cities.
A specialization (which could be made after a city reaches a size of 4 or 5, say) would not mean that a city is bound to that, for example a trading, industrial, or administrative city would produce some food, but after a point would need to be supported from the national supply.
Specializations would give specific targets in war, for example, a targeted attack on industry, a blockade of a trading city, or a "shock and awe" attack on an administrative city.
TRADING City - (Hong Kong, China) Such cities would bring wealth to the nation. They would not have to be on water, but would have very large bonuses if they were, especially in the early ages.
INDUSTRIAL City - (Detriot) Such cities would produce units and provide shields for large improvements and wonders in other cities for a nation.
AGRICULTURAL City - (Kansas City) Just because cities like Kansas City are centers for agriculture doesn't mean they're the biggest cities...In Civ 3, they would be. In Civ4 they could support the other cities with food.
ADMINISTRATIVE City - (Denver) Like the effects of the Forbidden Palace, these cities would have no corruption and would dramatically reduce it around them. Capitals would not have to be administrative, but would be by default.
RESEARCH City - (Space City, Russia) These cities would have huge research bonuses, but would be severly hampered in growth if not supported by other cities.
ENTERTAINMENT City - (Los Angeles) These cities would bring large happiness bonuses (depending on size) to the entire nation.
Once a city reaches a certain size, it could double, triple, etc. up depending on its surroundings.
New York, size 30, for example, could be TRADING, INDUSTRIAL, and ENTERTAINMENT.
In a national system, shields could then by traded via diplomacy. This would be much more realistic.
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