I have a question for the wise minds here. Assume for the following that the cities in question are built on grassland. As my cities develop, I tend to mine all available spaces rather than irrigate, since A) the population grows slower and is thus easier to keep happy, and B) the city has more production as it's growing. Since all my cities hit Size 12 a long time before I build hospitals anyway, it's never struck me as a problem.
However, now I'm wondering if it makes more sense to irrigate to grow the cities to 12 faster and then switch enough spaces over to mines so that there's no excess food production, then switch back when I get hospitals built?
Also, as a related issue, once you get factory/power plant of choice built, does it make more sense to set grassland to mines to boost production, or to irrigation to boost population? I have modded the specialists to produce twice as many coins/beakers as standard, if that matters.
However, now I'm wondering if it makes more sense to irrigate to grow the cities to 12 faster and then switch enough spaces over to mines so that there's no excess food production, then switch back when I get hospitals built?
Also, as a related issue, once you get factory/power plant of choice built, does it make more sense to set grassland to mines to boost production, or to irrigation to boost population? I have modded the specialists to produce twice as many coins/beakers as standard, if that matters.
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