Originally posted by Spiffor
Actually, unit trading wasn't in in the first place (after some debate among Firaxians) because they feared the feature would be abused by players dumping their old units to AI-civs, and let the AI pay big money in upkeep.
The AI cannot refuse gifts, even if they are poisoned, and it was tricky to code an evaluation of such gifts, so the idea got scrapped.
Today, I have thought of a very simple way to prevent this kind of abuse : make it impossible to give / trade units that are obsolete for the reciever. High-tech units are still welcome.
Actually, unit trading wasn't in in the first place (after some debate among Firaxians) because they feared the feature would be abused by players dumping their old units to AI-civs, and let the AI pay big money in upkeep.
The AI cannot refuse gifts, even if they are poisoned, and it was tricky to code an evaluation of such gifts, so the idea got scrapped.
Today, I have thought of a very simple way to prevent this kind of abuse : make it impossible to give / trade units that are obsolete for the reciever. High-tech units are still welcome.
, okay , but how is obsolete defined
imagine that all you have to spare for your friend during a war is a couple swordsman , ...... they are still great to save a turn or two for a building , .....
one thing that should also be included is "leasing" units , like a transport , a battleship , etc , ......
have a nice day
Comment