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  • The Next XP

    The Next XP

    Here is my wish list for the next XP. I think that the things herein proposed are moderate changes that could be added in an expansion pack and are a merely extensions of the current firaxis game philosophy . I would be interested in other’s comments or suggestions of their own “feasible” wish lists for the next XP.

    1. Three new Civs: one for South America (Inca?), one for Asia, one for Africa/Europe (Dutch/Portuguese/Ethiopian?);

    2. A new air unit (called attack helicopter?) that functions in a way similar to that of the helicopter in Civ II, i.e. one that can remain in the air in enemy territory instead of executing air missions as in Civ III.

    3. Some tweaking of the UUs, so that the American, British, and Korean UUs can bring on golden ages. My suggestion would be to give these and only these units lethal bombardment capabilities. If that were done these "useless" UUs don't seem so useless.

    4. Creation of new a semi-UU for each of the cultural groups (which I cannot seem to remember the names of, so I apologize for any errors). Some possible suggestions: European = Crusader/ Trebuchet/Crossbowmen, American = ?? (brainstorm: how about a unit that can both move on land and on the water, I’m picturing someone portaging on land and canoeing on the water or perhaps some sort of revolutionary/special ops with invisible nationality?), Mediterranean = ?? brainstorm: Cataphract or Slaver with invisible nationality to capture workers?, Asian = ?? (brainstorm: how about an assassin, like an early cruise missile or a partisan that operates like Civ II?), Middle Eastern = Camel with an attack advantage over horse units. I would welcome suggestions.

    5. A modern sea unit that does not require resources to be built and that replaces the sailing vessels and the ironclad, perhaps a PT Boat?

    6. Submarines should be given the ability to bombard other sea units (not the shore) in addition to their ability to sink other ships. Another nice touch, would be to limit the ability of sailing vessels and ironclads to engage submarines.

    7. The ability to add events to scenarios.

    8. A new wonder (Eiffel Tower?) that once created allows one Civilization to ask another Civ to stop their war with X or else.

    9. The ability to ask other Civs to leave your territory in a way friendlier than “leave my territory or declare war”.

    10. Some indication in the build list that I already have some sort of power plant in that city (I propose an asterisk[*] besides the other power plants listed to be built).

    11. A new advance (Colonialism?) that allows construction of another Forbidden Palace-type small wonder (brainstorm: Responsible government?)

    12. A new government of some sort: I propose Colonialism/Empire which would act like communism in leveling out corruption and allow someone to replicate the British experience with more success than is currently possible. I know others are partial to Fascism.

    13. Some tweaking to the Modern era (with an additional advance or two; brainstorm: Cryogenics?) so that it is a little more difficult to build the spaceship and one gets the chance to use some of the modern units that are then available (brainstorm: how about adding a couple of more parts to the ship or another small wonder as a prerequisite: Mission to Mars perhaps?).

    14. A new terrain improvement called “Naval Base” that would allow ships to be restored to full health in one turn and would allow goods on small islands to be connected to your trade network. This would be especially useful when playing on an archipelago map and with islands where building a city is impossible or impractical.

  • #2
    6. Submarines should be given the ability to bombard other sea units (not the shore) in addition to their ability to sink other ships. ...
    YES!

    13. Some tweaking to the Modern era (with an additional advance or two; brainstorm: Cryogenics?) so that it is a little more difficult to build the spaceship ...
    You can do that yourself in the Editor. Here's what I do:

    Improvements and Wonders: (Alpha Centauri Spaceship construction delayed, costs increased).
    KEY for following: SS Part: Changed Required Advance; Cost
    Apollo Mission: (N/C); 1,000
    SS Exterior Casing: Integrated Defense; 1,000
    SS Stasis Chamber: Genetics; 640
    SS Storage/Supply: Satellites; 240
    SS Cockpit: Robotics; 500
    SS Docking Bay: Satellites; 200
    SS Engine: Satellites; 1,000
    SS Fuel Cells: (N/C); 320
    SS Life Support: Robotics; 500
    SS Thrusters: (N/C); 500
    SS Party Lounge: (N/C); 240

    The Exterior Casing represents the actual ship. The other parts are stepping stones in developing the ship.

    Comment


    • #3
      Add fundamentalism and fanatics!

      Comment


      • #4
        Originally posted by statusperfect
        Add fundamentalism and fanatics!
        What do you think this is, Civ TWO??!

        Comment


        • #5
          Originally posted by Jaybe

          What do you think this is, Civ TWO??!
          I really enjoyed the "crazy sh|t factor" of fundamentalism and fanatics. Communism in Civ3 doen't feel evil enough and has no cheap mass troops. Maybe communism should be allowed to draft regular infantries? Or maybe they should have a "army of the people" unit which was the same as infantry but cheaper? Any way i want the "evil government" to have an "evil crazy sh|t unit" to pump out in thousands.

          edit: And die in thousands for the greater good. MOWHAAHAHAHAHAAHAHAA!

          Comment


          • #6
            I think that "Hidden Palaces" should be ordinary structures that can be built in every city...but they should take a very long time to build.

            I like the idea of having colonies...even if you place the current Hidden Palace in a perfect way you can never get an Empire like that of the British.

            Comment


            • #7
              Originally posted by Pirog
              I think that "Hidden Palaces" should be ordinary structures that can be built in every city...but they should take a very long time to build.

              I like the idea of having colonies...even if you place the current Hidden Palace in a perfect way you can never get an Empire like that of the British.
              How about hidden colonies as a leader option with navigation as requirement?

              Comment


              • #8
                A "South Asian" civ subgroup with the inclusion of the Khmer or the Indonesians as new civs. India ought to be put under the "South Asian" civ subgroup as well since the people of Bharata (what we know as "India") have extremely different architecture from the East Asians.
                "When we begin to regulate, there is naming,
                but when there has been naming
                we should also know when to stop.
                Only by knowing when to stop can we avoid danger." - Lao-zi, the "Dao-de-jing"

                Comment


                • #9
                  14. A new terrain improvement called “Naval Base” that would allow ships to be restored to full health in one turn and would allow goods on small islands to be connected to your trade network. This would be especially useful when playing on an archipelago map and with islands where building a city is impossible or impractical.
                  This is a great idea... I'd love to see it with either Navigation or Magnetism. It's the same sort of thing they added with outposts and airstrips in PTW, so we know it can be done... and it would hugely increase the fun factor (at least for me) in island maps. Good thinking.

                  Comment


                  • #10
                    Your number 7 should be number one
                    Events (or the lack thereof) are why I still only play civ2 scenarios.

                    Comment


                    • #11
                      I thought of a number 15:

                      15. Bring back advanced farms.

                      Comment


                      • #12
                        Yes, that too especially.

                        Comment


                        • #13
                          How about a combined airbase/fortress improvement? Take the number of turns each takes, add 'em together and tack on 50%. This'd be good for space saving and small one square Islands where you don't want to build a city.

                          Also, can you still build and use airbases in another Civ's territory like in Civ2? I'm fairly sure you can't- and it's never really come up in-game. I think if you've got a MP and RoP agreement, this should be allowable. Kind of like NATO bases in Germany or how the US has airbases here in the UK. But if the agreements are cancelled then the base is shut down- lease is finished- and the planes are automatically re-based.

                          Comment


                          • #14
                            I would like to see events.

                            I would hate anything that adds any more micromanagement, anything that makes warmongering more powerful or easier, and anything that slows down the game.
                            Seemingly Benign
                            Download Watercolor Terrain - New Conquests Watercolor Terrain

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                            • #15
                              Some new AI behaviours would be nice.


                              Dominae
                              And her eyes have all the seeming of a demon's that is dreaming...

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