The Next XP
Here is my wish list for the next XP. I think that the things herein proposed are moderate changes that could be added in an expansion pack and are a merely extensions of the current firaxis game philosophy . I would be interested in other’s comments or suggestions of their own “feasible” wish lists for the next XP.
1. Three new Civs: one for South America (Inca?), one for Asia, one for Africa/Europe (Dutch/Portuguese/Ethiopian?);
2. A new air unit (called attack helicopter?) that functions in a way similar to that of the helicopter in Civ II, i.e. one that can remain in the air in enemy territory instead of executing air missions as in Civ III.
3. Some tweaking of the UUs, so that the American, British, and Korean UUs can bring on golden ages. My suggestion would be to give these and only these units lethal bombardment capabilities. If that were done these "useless" UUs don't seem so useless.
4. Creation of new a semi-UU for each of the cultural groups (which I cannot seem to remember the names of, so I apologize for any errors). Some possible suggestions: European = Crusader/ Trebuchet/Crossbowmen, American = ?? (brainstorm: how about a unit that can both move on land and on the water, I’m picturing someone portaging on land and canoeing on the water or perhaps some sort of revolutionary/special ops with invisible nationality?), Mediterranean = ?? brainstorm: Cataphract or Slaver with invisible nationality to capture workers?, Asian = ?? (brainstorm: how about an assassin, like an early cruise missile or a partisan that operates like Civ II?), Middle Eastern = Camel with an attack advantage over horse units. I would welcome suggestions.
5. A modern sea unit that does not require resources to be built and that replaces the sailing vessels and the ironclad, perhaps a PT Boat?
6. Submarines should be given the ability to bombard other sea units (not the shore) in addition to their ability to sink other ships. Another nice touch, would be to limit the ability of sailing vessels and ironclads to engage submarines.
7. The ability to add events to scenarios.
8. A new wonder (Eiffel Tower?) that once created allows one Civilization to ask another Civ to stop their war with X or else.
9. The ability to ask other Civs to leave your territory in a way friendlier than “leave my territory or declare war”.
10. Some indication in the build list that I already have some sort of power plant in that city (I propose an asterisk[*] besides the other power plants listed to be built).
11. A new advance (Colonialism?) that allows construction of another Forbidden Palace-type small wonder (brainstorm: Responsible government?)
12. A new government of some sort: I propose Colonialism/Empire which would act like communism in leveling out corruption and allow someone to replicate the British experience with more success than is currently possible. I know others are partial to Fascism.
13. Some tweaking to the Modern era (with an additional advance or two; brainstorm: Cryogenics?) so that it is a little more difficult to build the spaceship and one gets the chance to use some of the modern units that are then available (brainstorm: how about adding a couple of more parts to the ship or another small wonder as a prerequisite: Mission to Mars perhaps?).
14. A new terrain improvement called “Naval Base” that would allow ships to be restored to full health in one turn and would allow goods on small islands to be connected to your trade network. This would be especially useful when playing on an archipelago map and with islands where building a city is impossible or impractical.
Here is my wish list for the next XP. I think that the things herein proposed are moderate changes that could be added in an expansion pack and are a merely extensions of the current firaxis game philosophy . I would be interested in other’s comments or suggestions of their own “feasible” wish lists for the next XP.
1. Three new Civs: one for South America (Inca?), one for Asia, one for Africa/Europe (Dutch/Portuguese/Ethiopian?);
2. A new air unit (called attack helicopter?) that functions in a way similar to that of the helicopter in Civ II, i.e. one that can remain in the air in enemy territory instead of executing air missions as in Civ III.
3. Some tweaking of the UUs, so that the American, British, and Korean UUs can bring on golden ages. My suggestion would be to give these and only these units lethal bombardment capabilities. If that were done these "useless" UUs don't seem so useless.
4. Creation of new a semi-UU for each of the cultural groups (which I cannot seem to remember the names of, so I apologize for any errors). Some possible suggestions: European = Crusader/ Trebuchet/Crossbowmen, American = ?? (brainstorm: how about a unit that can both move on land and on the water, I’m picturing someone portaging on land and canoeing on the water or perhaps some sort of revolutionary/special ops with invisible nationality?), Mediterranean = ?? brainstorm: Cataphract or Slaver with invisible nationality to capture workers?, Asian = ?? (brainstorm: how about an assassin, like an early cruise missile or a partisan that operates like Civ II?), Middle Eastern = Camel with an attack advantage over horse units. I would welcome suggestions.
5. A modern sea unit that does not require resources to be built and that replaces the sailing vessels and the ironclad, perhaps a PT Boat?
6. Submarines should be given the ability to bombard other sea units (not the shore) in addition to their ability to sink other ships. Another nice touch, would be to limit the ability of sailing vessels and ironclads to engage submarines.
7. The ability to add events to scenarios.
8. A new wonder (Eiffel Tower?) that once created allows one Civilization to ask another Civ to stop their war with X or else.
9. The ability to ask other Civs to leave your territory in a way friendlier than “leave my territory or declare war”.
10. Some indication in the build list that I already have some sort of power plant in that city (I propose an asterisk[*] besides the other power plants listed to be built).
11. A new advance (Colonialism?) that allows construction of another Forbidden Palace-type small wonder (brainstorm: Responsible government?)
12. A new government of some sort: I propose Colonialism/Empire which would act like communism in leveling out corruption and allow someone to replicate the British experience with more success than is currently possible. I know others are partial to Fascism.
13. Some tweaking to the Modern era (with an additional advance or two; brainstorm: Cryogenics?) so that it is a little more difficult to build the spaceship and one gets the chance to use some of the modern units that are then available (brainstorm: how about adding a couple of more parts to the ship or another small wonder as a prerequisite: Mission to Mars perhaps?).
14. A new terrain improvement called “Naval Base” that would allow ships to be restored to full health in one turn and would allow goods on small islands to be connected to your trade network. This would be especially useful when playing on an archipelago map and with islands where building a city is impossible or impractical.
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