name a time when there already isn't a huge dimention of the person with the most units? the ability to shift units in groupings of large amounts matters much
however, as Isreal has taught others its combination and precise calculation that causes victory .... that and a very wealthy backer.
tactics matter .... if a player abandons the city's defenses for purely offense then a weakness is upheld, spys would point out that.
proposal isn't setting all units in one area but rather on a front. and then can shift the balance of the units and build actual trenches enforces with artillery adding more bonuses to the troops. Like WWI and WWII in isle hopping
make battle more cohesive and not so isolated ... railroads do some but the clicking unit by unit annoys the living hell out of me
plus rally points set for city units of types would be nice to alleviate that problem. say all armored units produced go here in this sector etc. etc. ..... or would that be too complexe too?
however, as Isreal has taught others its combination and precise calculation that causes victory .... that and a very wealthy backer.
tactics matter .... if a player abandons the city's defenses for purely offense then a weakness is upheld, spys would point out that.
proposal isn't setting all units in one area but rather on a front. and then can shift the balance of the units and build actual trenches enforces with artillery adding more bonuses to the troops. Like WWI and WWII in isle hopping
make battle more cohesive and not so isolated ... railroads do some but the clicking unit by unit annoys the living hell out of me
plus rally points set for city units of types would be nice to alleviate that problem. say all armored units produced go here in this sector etc. etc. ..... or would that be too complexe too?
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