Longer version: Shorter version written in response sorry for the length of this one, bad habbit.
The first line of defense for America is not only the navy but the Airforce, however these two must be combined in a modern military. Civilization has done a decent yet inaccurate model of this in the simulations.
First off, Super Aircraft carriers with a support group of 100s of aircraft need to be designed into the game, or at least with maybe 50 to 100 aircraft capacity capability. Make navy much more advantagous like in reality the US has proven.
Second, navy travels in battle groups therefore task groups should be formed by navys so as to make movement easier and combined force defense (a new layer of strategy in combinations) against submarines etc. (similar to naval armies)
Third, larger ships should be developed by doing additions to the original ship; such as a Class 3 battleship or heavy class battleship has more defense and offense rating but slower speed etc. Same follows for destroys, AEGIS cruisers, Carriers, and submarines.
Fourth, keep the additions simple and not confused by classes of ships like a class 3 cruiser or a class 2 etc. ... though leave the option open later (too much addition too fast kills a idea, Sim City 4 mistake).
Fifth, personally bombing runs airplane by airplane kills me; historically bombing runs happen with 1000s of planes bombing a city or area, thus perhaps a model where planes can band in massive groups to destroy larger groups of squares (much preferred over the over kill method on one square) should be considered.
Sixth, aircraft can refuel in air with Refueling tankers; most of the Allies and major world powers have these. Consider using these in combination with airplanes to expand the flying range of the aircraft.
Seventh, since when does a bomber unit not have defensive aircraft for a screen? Aircraft should be grouped into battle groups same as armys and navys; thus making a effect of both defensive and offensive power ... groups to defend as well as groups for offensives.
Though a volatile addition, leave a option for the player to leave this out possibly? I dunno I'm not a programmer so its up to the fellows in that department; I'm just a player
Eighth, submarines need to have stealth modes to hide from all ships; even some submarines in the US military can go totally undetected by our own military ... just a idea from a movie "Hunt for the Red October".
Ninth, the military historically built many of the wonders of the world and even kept up the roads for a civilization. ENGINEERS are not exclusive to civilians, even in ancient times the military built naval yards and many fortifications (though with slaves aid at times).
Proposal is to have military units capable of building roads and more importantly fortifications such as bases, trenches and walls. Permanent structures NOT temporary.
Tenth, sight of vessels ... notably aircraft carriers is not limited to a few hundred miles ever. Consider the use of recon. planes on aircraft carriers and city bases with the ability to expand viewing distance ... adds a new level to both defense and offensive approaches to a enemy.
Naturally though recon. over a opposing country is illegal and a act of war w/o permission though.
Eleventh, where are the wolf packs of WWII, submarines have huge potential for havok in groups and rarely do subs work alone. You scratch your back and I'll scratch yours.
Twelfth, military intelligence friend, though its a oxymoron the use of such is invalueable. Bribery was a favorite of mine in the old game, however, now why can't a nation simply try to bribe a Coup in another nation? Maybe cause a civil war? ....
Evil I know but would make money much more a issue and loyalty a bother too. Just a thought, perhaps too deep of one though considering simplicity is the mother of invention.
Thirteenth, since when have armies been limited to only a certain range of spreading out. In WWI and WWII, Korea, Vietnam etc. armies spread over sometimes many hundreds of miles to attack a broad area or just to hold a line against a enemy. Defensive postures of long lines trying to fight is true war, and tactics (ex. battle of the bluge). Hence armies on groud should be able to stretch over broad areas in different types of formations. (specialties like tanks in Blitzkrieg or infantry in pillage mode etc.).
More than just armies, spread out navy picket lines against subs or in detection mode or just spreading out a fleet to protect the aircraft carriers and battleships.
Again formations would add a layer of strategy to both ground sea and air protection.
Fourteenth, missiles such as the ones used now prove the infinite uses of such on everything from battleships to subs to destroyers. Expansion of the ability to carrier missiles like artillery adds more necessity to defend, and even more interesting are Patriot missiles for defense from these.
Cruise missiles are limited when so few times can a person get them into the proper position. Broaden them by allowing tanks to travel with these and use them etc.
These are my Fourteen Points, for those of you who are history buffs I hope you like the irony, I try. In my own opinion the use of a few of these would likely enhance the military fighting experience, which is my personal favorite part of the game. Though I know many others like the city building or dipolomacy aspect; which is fine to expand as long as you give me a guided tour in writing.
To be expecting the additions is to be a moron, I just think these suggestions might help give the creative team working on the game some ideas, though no lack of those seem to be around.
Thanks for your time if you read this long thing, I know if you did then you probably spent more time reading than I did writing.
And congrats to the team at Infogrames, Firaxis and Sid Meier's on a well designed game, and I'm sure that job is hard so good luck with the work; don't go nuts too soon, good bless.
For the rest of us gamers, ROUND ONE FIGHT.
ten hours later, game over you lose.
The first line of defense for America is not only the navy but the Airforce, however these two must be combined in a modern military. Civilization has done a decent yet inaccurate model of this in the simulations.
First off, Super Aircraft carriers with a support group of 100s of aircraft need to be designed into the game, or at least with maybe 50 to 100 aircraft capacity capability. Make navy much more advantagous like in reality the US has proven.
Second, navy travels in battle groups therefore task groups should be formed by navys so as to make movement easier and combined force defense (a new layer of strategy in combinations) against submarines etc. (similar to naval armies)
Third, larger ships should be developed by doing additions to the original ship; such as a Class 3 battleship or heavy class battleship has more defense and offense rating but slower speed etc. Same follows for destroys, AEGIS cruisers, Carriers, and submarines.
Fourth, keep the additions simple and not confused by classes of ships like a class 3 cruiser or a class 2 etc. ... though leave the option open later (too much addition too fast kills a idea, Sim City 4 mistake).
Fifth, personally bombing runs airplane by airplane kills me; historically bombing runs happen with 1000s of planes bombing a city or area, thus perhaps a model where planes can band in massive groups to destroy larger groups of squares (much preferred over the over kill method on one square) should be considered.
Sixth, aircraft can refuel in air with Refueling tankers; most of the Allies and major world powers have these. Consider using these in combination with airplanes to expand the flying range of the aircraft.
Seventh, since when does a bomber unit not have defensive aircraft for a screen? Aircraft should be grouped into battle groups same as armys and navys; thus making a effect of both defensive and offensive power ... groups to defend as well as groups for offensives.
Though a volatile addition, leave a option for the player to leave this out possibly? I dunno I'm not a programmer so its up to the fellows in that department; I'm just a player
Eighth, submarines need to have stealth modes to hide from all ships; even some submarines in the US military can go totally undetected by our own military ... just a idea from a movie "Hunt for the Red October".
Ninth, the military historically built many of the wonders of the world and even kept up the roads for a civilization. ENGINEERS are not exclusive to civilians, even in ancient times the military built naval yards and many fortifications (though with slaves aid at times).
Proposal is to have military units capable of building roads and more importantly fortifications such as bases, trenches and walls. Permanent structures NOT temporary.
Tenth, sight of vessels ... notably aircraft carriers is not limited to a few hundred miles ever. Consider the use of recon. planes on aircraft carriers and city bases with the ability to expand viewing distance ... adds a new level to both defense and offensive approaches to a enemy.
Naturally though recon. over a opposing country is illegal and a act of war w/o permission though.
Eleventh, where are the wolf packs of WWII, submarines have huge potential for havok in groups and rarely do subs work alone. You scratch your back and I'll scratch yours.
Twelfth, military intelligence friend, though its a oxymoron the use of such is invalueable. Bribery was a favorite of mine in the old game, however, now why can't a nation simply try to bribe a Coup in another nation? Maybe cause a civil war? ....
Evil I know but would make money much more a issue and loyalty a bother too. Just a thought, perhaps too deep of one though considering simplicity is the mother of invention.
Thirteenth, since when have armies been limited to only a certain range of spreading out. In WWI and WWII, Korea, Vietnam etc. armies spread over sometimes many hundreds of miles to attack a broad area or just to hold a line against a enemy. Defensive postures of long lines trying to fight is true war, and tactics (ex. battle of the bluge). Hence armies on groud should be able to stretch over broad areas in different types of formations. (specialties like tanks in Blitzkrieg or infantry in pillage mode etc.).
More than just armies, spread out navy picket lines against subs or in detection mode or just spreading out a fleet to protect the aircraft carriers and battleships.
Again formations would add a layer of strategy to both ground sea and air protection.
Fourteenth, missiles such as the ones used now prove the infinite uses of such on everything from battleships to subs to destroyers. Expansion of the ability to carrier missiles like artillery adds more necessity to defend, and even more interesting are Patriot missiles for defense from these.
Cruise missiles are limited when so few times can a person get them into the proper position. Broaden them by allowing tanks to travel with these and use them etc.
These are my Fourteen Points, for those of you who are history buffs I hope you like the irony, I try. In my own opinion the use of a few of these would likely enhance the military fighting experience, which is my personal favorite part of the game. Though I know many others like the city building or dipolomacy aspect; which is fine to expand as long as you give me a guided tour in writing.
To be expecting the additions is to be a moron, I just think these suggestions might help give the creative team working on the game some ideas, though no lack of those seem to be around.
Thanks for your time if you read this long thing, I know if you did then you probably spent more time reading than I did writing.
And congrats to the team at Infogrames, Firaxis and Sid Meier's on a well designed game, and I'm sure that job is hard so good luck with the work; don't go nuts too soon, good bless.
For the rest of us gamers, ROUND ONE FIGHT.
ten hours later, game over you lose.
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