Hi. Love the show. Long-time listener, first-time caller.
I had a question about food supplies in CivIII/PtW, if anyone can help.
Civ II gave the option on food convoys, as well as caravans. Caravans got the push in CivIII because you could stash them as a shield-bank through the game and insta-build Wonders, fair enough. Dumb exploit, don't need it. Trading system was clumsy, too.
Food convoys could be a real boon sometimes in the game though. I usually play a huge-expander, sprawling, long-map kinda game, and often have cities with huge surpluses down the road from starving desert towns. There are sometimes tactical reasons to want these towns bigger than their local food resources allow, even if just for a while. Same holds true for some of your metros; you want some of them BIG, especially when you're pushing for industrial supremacy. London and New York don't feed their populations on what they grow locally, unless you can feed the citizens parking meters.
Why can't I send them food anymore ? I just sent the guy in the next hemispere 50 ICBMs and 30 transports of armour, the hard way, and I can't sling some bags of wheat in a truck to go down the road ?!
I've always run standard game plus offical patches; I haven't been that interested in scenarios so I didn't play with the Editor, upshot being I don't know if this is something that could be edited around in terms of rules changes, new unit type, etc.
If anyone knows, or wants to tell me I've been dumb and point me in the right direction in the standard game, lay it on. (Sorry about the length, had to blow off steam ). Thanks in advance.
I had a question about food supplies in CivIII/PtW, if anyone can help.
Civ II gave the option on food convoys, as well as caravans. Caravans got the push in CivIII because you could stash them as a shield-bank through the game and insta-build Wonders, fair enough. Dumb exploit, don't need it. Trading system was clumsy, too.
Food convoys could be a real boon sometimes in the game though. I usually play a huge-expander, sprawling, long-map kinda game, and often have cities with huge surpluses down the road from starving desert towns. There are sometimes tactical reasons to want these towns bigger than their local food resources allow, even if just for a while. Same holds true for some of your metros; you want some of them BIG, especially when you're pushing for industrial supremacy. London and New York don't feed their populations on what they grow locally, unless you can feed the citizens parking meters.
Why can't I send them food anymore ? I just sent the guy in the next hemispere 50 ICBMs and 30 transports of armour, the hard way, and I can't sling some bags of wheat in a truck to go down the road ?!
I've always run standard game plus offical patches; I haven't been that interested in scenarios so I didn't play with the Editor, upshot being I don't know if this is something that could be edited around in terms of rules changes, new unit type, etc.
If anyone knows, or wants to tell me I've been dumb and point me in the right direction in the standard game, lay it on. (Sorry about the length, had to blow off steam ). Thanks in advance.
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