To be honest with you, warmongering is the most effective strategy in Civ3, even the civ you are playing is one of those so-called 'builder' civ.
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The most "well balanced" civs
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- The babs... I really don't know what to think about them. During about 5000/5500 years, I find them too slow to quickly produce a huge force, and I still consider that they're really not a good choice on large or huge map. On a standard map, they're in deed very flexible.
1 - Archer rush: Well, yes, that's a tactic or play style, but for it is a canonic law, as it facilitates a lot your early building fase, specially if you have around aggressive civs like the germans, russians or even the always growing british guys. The babs have the good advantage of not having to initially build a spearmen force to go with the archers... just keep deploying the UU and go for it! I really don't care for the early GA, as long as it gives me an edge early on, and it will pay off really well latter.
2 - Religious: Readily available to build and cheap temples are a bless for the construction of a force. They give a good punch for production and growth, and those early shields make all the difference (Catt told that truth a while ago. That was illuminating). Also, the Ceremonial Burial is the first tech for the research of Monarchy. And you know how the AI loves Monarchy. And, lastly but no less important... The 1 turn Anarchy. There are no comments that could explain and show all the difference that it makes on your power and war.
3 - Scientific: First, it is a short road for Iron Working. Good for trading, even better for getting those precious (my precious...) ore resources from the enemy, and making them suffer early on with iron deficiency! It also gives the cheap libraries, which are great for early tech lead and culture lead (I like culture lead ). And there is the GL. Also the free tech at each era is a real pain in the @$$ when you're not scientific and running with other civ for tech lead. That alone could define a fase in the game.
Since most of these arguments do not depend on war, it is reasonable to assume that on huge maps, these advantages are even more pronounced.
Well, I have to go, but that's it!
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Your arguments sound good... except for the huge map, IMHO... Years and years to build roads, and what a corruption !
The thing is probably that I won several games with teh Babs but... I've been boring with them !! As I dislike very early wars and, even more, very early GA, I only practice the archer rush when I'm really forced to do it... And the archer rush is the second (and short !) miltary advantage of the Babs (the other one is the scientific trait). To conclude : I don't like to be a warmonger without a militaristic or industrious trait, or without a very good UU... So, IMHO, the Babs don't seem to be a very effective civ for warmongering !
In fact, I think the industrious trait is the most flexible one, because it gives you an "offensive builder" potential !
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Corruption seems to be adjusted by map size. About roads... only one thing: Worker Crews. The issue is that you will need only roughly the double number of industrious civs. "only" hehehe... But still, that's a manageable problem.
I still think that Religious is a very nice trait for warmongering. I really can't decide to say which one of the two is best with militaristic, religious or scientific. Both are very very good.
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Yes, Religious is very effective for warmongering (Japan and Aztec proove it !). But, it MUST, IMHO, be combined with Militaristic or Industrious to build a strong army... The only exception is the Iroquois, who don't get industrious nor militaristic... but can build the MW, THE perfect UU !
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I think you will find that all of the most "balanced" civs include Ind. From there, either Rel or Sci, maybe Com. Exp can be guuuhhh-reat, depending on the situation, but is not a "balancing" trait.
Anybody can warmonger.
GAs? Not a contributor to "balance" at all.The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.
Duas uncias in puncta mortalis est.
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hi ,
the most balanced , ... , ..... has to be the US of A
have a nice day- RES NON VERBA - DE OPRESSO LIBER - VERITAS ET LIBERTAS - O TOLMON NIKA - SINE PARI - VIGLIA PRETIUM LIBERTAS - SI VIS PACEM , PARA BELLUM -
- LEGIO PATRIA NOSTRA - one shot , one kill - freedom exists only in a book - everything you always wanted to know about special forces - everything you always wanted to know about Israel - what Dabur does in his free time , ... - in french - “Become an anti-Semitic teacher for 5 Euro only.”
WHY DOES ISRAEL NEED A SECURITY FENCE --- join in an exceptional demo game > join here forum is now open ! - the new civ Conquest screenshots > go see them UPDATED 07.11.2003 ISRAEL > crisis or challenge ?
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Originally posted by pedrojedi
hi,
panag...
I think so... NOT.
have a nice day
each has an other personal view , ....
have a nice day- RES NON VERBA - DE OPRESSO LIBER - VERITAS ET LIBERTAS - O TOLMON NIKA - SINE PARI - VIGLIA PRETIUM LIBERTAS - SI VIS PACEM , PARA BELLUM -
- LEGIO PATRIA NOSTRA - one shot , one kill - freedom exists only in a book - everything you always wanted to know about special forces - everything you always wanted to know about Israel - what Dabur does in his free time , ... - in french - “Become an anti-Semitic teacher for 5 Euro only.”
WHY DOES ISRAEL NEED A SECURITY FENCE --- join in an exceptional demo game > join here forum is now open ! - the new civ Conquest screenshots > go see them UPDATED 07.11.2003 ISRAEL > crisis or challenge ?
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Actually I have to agree with Panag here
The US is a very balanced civ, their traits industrial and expansionist are strong in either playstyle. Also since the US must depend upon its GA on building at least two wonders(unless you want a GA after the game is over) means that you will need to build up a strong infrastructure. The lack of cheap buildings reinforces the desire for wonders. This in turn leads to thoughts of warmongering unless you can build all of the wonders.
The US is stuck with a lousy UU, but it is blessed with one of the best traits combos for play on a large or huge map. And is a great civ to play either as a builder or a warmonger.
For those of you that hate expansionists...try getting out of the ancient age at 1900BC without this trait. (I accomplished this with 6 scouts on a huge world with the Ami's.
However I would have to rate the US third behnd Egypt and Babylon which are the most flexible civs.* A true libertarian is an anarchist in denial.
* If brute force isn't working you are not using enough.
* The difference between Genius and stupidity is that Genius has a limit.
* There are Lies, Damned Lies, and The Republican Party.
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I´ve only played with Spanish myself, and they were rather nice. I guess the UU is a really great one if you are playing on huge maps.
However, I think the new civs might be a little bit too many with exp-traits. I myself am not convicted about the pros with exp, so I'm really not that eager to try them.
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