I have been playing PTW the world for about a month now, and the AI seriously dissappoints me in the mid to end game.
I always have such a large advantage over them by this point, and I think a lot of it is due to what they are scripted to build.
I also noticed that while me and a neighbor AI may start in a jungle ridden area, while my jungles have been cleared by armies of workers and mines and irrigated into a now hugely productive area, the AI has like hardly any developed tiles and is just in general doing very poorly (This also occurs in normal locations, they just don't develop thier tiles fast enough or something).
I was wondering if anyone has had any luck with the editor in making changes that makes the AI better.
I added a lot of "Build Often" orders to every AI Civ just a few minutes ago and am going to run it in debug mode to see how it affects them.
I added "Build Often" Growth to any Civ that is expansionist, "Build Often" Production to anyone who is commercial or industrious, "Build Often" Defenders and Attacks to every Civ, "Build Often" Wealth, Trade, Explore to Commercials, and stuff like that and so on and so forth for all Civs, some I added orders that didn't go with thier traits to make the Civ more accurate to history.
I made all Civs "Build Often" workers. I figured this would make them produce more workers (I know, I know, I am very insightful), but I am just afraid I may run into the problem where they will try to produce workers without enough population, and or will produce to many workers stunting city growth, but this is the only way I can see to make the AI actually get its infrastructure up and running quickly, as well as be able to quickly repairs damage after wars.
Anyway, can anyone tell me how this may affect the AI? I am sure other people have tried this and if anyone can point out how I may be crippling the AI, or certain specific changes that I could make that would really help them I would very much appreciate it.
I always have such a large advantage over them by this point, and I think a lot of it is due to what they are scripted to build.
I also noticed that while me and a neighbor AI may start in a jungle ridden area, while my jungles have been cleared by armies of workers and mines and irrigated into a now hugely productive area, the AI has like hardly any developed tiles and is just in general doing very poorly (This also occurs in normal locations, they just don't develop thier tiles fast enough or something).
I was wondering if anyone has had any luck with the editor in making changes that makes the AI better.
I added a lot of "Build Often" orders to every AI Civ just a few minutes ago and am going to run it in debug mode to see how it affects them.
I added "Build Often" Growth to any Civ that is expansionist, "Build Often" Production to anyone who is commercial or industrious, "Build Often" Defenders and Attacks to every Civ, "Build Often" Wealth, Trade, Explore to Commercials, and stuff like that and so on and so forth for all Civs, some I added orders that didn't go with thier traits to make the Civ more accurate to history.
I made all Civs "Build Often" workers. I figured this would make them produce more workers (I know, I know, I am very insightful), but I am just afraid I may run into the problem where they will try to produce workers without enough population, and or will produce to many workers stunting city growth, but this is the only way I can see to make the AI actually get its infrastructure up and running quickly, as well as be able to quickly repairs damage after wars.
Anyway, can anyone tell me how this may affect the AI? I am sure other people have tried this and if anyone can point out how I may be crippling the AI, or certain specific changes that I could make that would really help them I would very much appreciate it.
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