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Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
Forget nuking, razing his capital and all that. Build a ****-off lot of explorers and pillage every single square in his empire. Then laugh, like this ->
"Aye, I suppose I can stay up that late."
James C. Maxwell when he was told there was a mandatory 6 AM mass at the Cambridge chapel.
If his capital is big or it has wonders I'll refrain from razing it, after all, wiping out the civilization is not a slap in the face in itself? Better to make them realize their puny culture sucks and that they will be one of our own
In my recent game I wiped the Germans off the map with a horseman-to-knight upgrade , took about 30 cities, but Berlin was thriving so I did not raze it and actually built wonders in it later on.
Razing cities also hurts your reptutation BTW...
A true ally stabs you in the front.
Secretary General of the U.N. & IV Emperor of the Glory of War PTWDG | VIII Consul of Apolyton PTW ISDG | GoWman in Stormia CIVDG | Lurker Troll Extraordinaire C3C ISDG Final | V Gran Huevote Team Latin Lover | Webmaster Master Zen Online | CivELO (3°)
I have wanted the ability to give an uppity AI a "shot across the bow" since Civ I. Not declare war, but just lkie Reagan did in Libya in '86 - have the ability to *****-slap the AI as a way of saying "I'm getting really ticked at what you're doing, and by this action I am telling you to stop it right now."
One OS to rule them all,
One OS to find them,
One OS to bring them all
and in the darkness bind them.
How about sitting 30+ artillery (with infantry of course) on a mountain, in range of their biggest city, turn the battle animations off, and hit b then mouse, then b then mouse then b then..... you get the picture.
20 seconds, and that size 27 city, is now size 3 and utterly crippled. Helps stops revolts later on too. Sadly, sometimes this does take two turns.
Originally posted by Master Zen Razing cities also hurts your reptutation BTW...
Reputation? What on earth is that? Right now I'm hooked on this one map where by 0 a.d., I've got control of about half the map under my rule and six dead rulers to bury. (heh heh heh)
20 seconds, and that size 27 city, is now size 3 and utterly crippled. Helps stops revolts later on too. Sadly, sometimes this does take two turns.
20 seconds? Only in fast computers and users!
Also, with 30 artillery, you have to be pretty lucky to reduce a size 27 city to size 3; you have to "miss" soldiers, city improvements and even miscalculations (other misses). I think, however, that 2 turns may be enough, but in 3 I'm definitively sure that that's gonna be the end for the once prosperous city.
BTW, I noticed a strange thing in one of my recent games.
A goodie hut was on a tile on another civ's culture line. I popped the hut and barbs came flying out! 2 of them landed in enemy territory and went on to fight the AI, I think.
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