Just put this in as a news item:
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UPDATED CIV3 PREVIEW ON PC.IGN
Category: Civ3
PC.IGN has updated their Civ3 preview based on some E3 information and an interview with Jeff Briggs and Jeff Morris. They focus on culture and the new diplomacy model and say basically nothing new on those aspects. However they do say some new things about how the game is being developed:
"Sid plays the game once or twice a week right now." So begins my conversation with Jeff Briggs, President of Firaxis. But although Sid Meier isn't actually coding this game, it's still his baby. He and Jeff sat down at the beginning of the development process to come up with ways to enlarge and improve the existing game.
As it stands, the game is "damn close" to the original spec. A few details have changed, but the basic concepts are still solid. The addition of culture as a resource, an improved diplomacy system and a new system of resources will enlarge the game but Jeff Briggs is quick to point out that they're taking a slightly different approach to this game. Civ II was about "more, more, more" while Civ III will be much more refined. The game is "a little more conservative in terms of risk" according to Jeff Morris, but given the highs and lows of the risks of Call to Power, this is a good thing.
This is just the beginning, however, for IGN's preview:
We've still got a ton of things to cover -- the formation of armies, mobilizing your economy for war or peace, trading and the interface. I've only scratched the surface of my interview with the two Jeffs. Rest assured that once E3 is over, I'll be back to fill you in on all the other details.
We're looking forward to it!
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What do you think about the design. Sid plays it but isn't directly involved in coding.. and Civ3 is a more refined game that is conservative in its risk...
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UPDATED CIV3 PREVIEW ON PC.IGN
Category: Civ3
PC.IGN has updated their Civ3 preview based on some E3 information and an interview with Jeff Briggs and Jeff Morris. They focus on culture and the new diplomacy model and say basically nothing new on those aspects. However they do say some new things about how the game is being developed:
"Sid plays the game once or twice a week right now." So begins my conversation with Jeff Briggs, President of Firaxis. But although Sid Meier isn't actually coding this game, it's still his baby. He and Jeff sat down at the beginning of the development process to come up with ways to enlarge and improve the existing game.
As it stands, the game is "damn close" to the original spec. A few details have changed, but the basic concepts are still solid. The addition of culture as a resource, an improved diplomacy system and a new system of resources will enlarge the game but Jeff Briggs is quick to point out that they're taking a slightly different approach to this game. Civ II was about "more, more, more" while Civ III will be much more refined. The game is "a little more conservative in terms of risk" according to Jeff Morris, but given the highs and lows of the risks of Call to Power, this is a good thing.
This is just the beginning, however, for IGN's preview:
We've still got a ton of things to cover -- the formation of armies, mobilizing your economy for war or peace, trading and the interface. I've only scratched the surface of my interview with the two Jeffs. Rest assured that once E3 is over, I'll be back to fill you in on all the other details.
We're looking forward to it!
-----
What do you think about the design. Sid plays it but isn't directly involved in coding.. and Civ3 is a more refined game that is conservative in its risk...
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