One rather annoying thing in Civ-2 was the large frequency of "I refuse to speak with you" diplomacy AI-responses. As I look at it; "I refuse..." should be the exception (even in wartime) - not the more-or-less standard phrase one is confronted with ever so often.
Everything have a pricetag (although not necessarily measured in mere money, of course). The AI-civs are free too blackmail and/or make rather stiff & greedy demands for peace - but they should however nevertheless almost always be reachable through diplomacy. In order to avoid too many AI-diplomacy requests; all agreements should have a stiff minimum/flexible time-limit attached to them.
Also, the higher the culture-rate is between negotiating Civs, the more an agreement is considered an agreement. Infact, many times I would rather prefer enforced (but time-limited) peace- & ally-rules, so both the AI-civs and the HP-player really can trust them better. Diplomacy with too weak backstabbing-deterrant rules, becomes more-or-less meaningless.
Everything have a pricetag (although not necessarily measured in mere money, of course). The AI-civs are free too blackmail and/or make rather stiff & greedy demands for peace - but they should however nevertheless almost always be reachable through diplomacy. In order to avoid too many AI-diplomacy requests; all agreements should have a stiff minimum/flexible time-limit attached to them.
Also, the higher the culture-rate is between negotiating Civs, the more an agreement is considered an agreement. Infact, many times I would rather prefer enforced (but time-limited) peace- & ally-rules, so both the AI-civs and the HP-player really can trust them better. Diplomacy with too weak backstabbing-deterrant rules, becomes more-or-less meaningless.
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