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Firaxis, Will We Be Able To Add Custom Civs to the Civs Already Built In?

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  • Firaxis, Will We Be Able To Add Custom Civs to the Civs Already Built In?

    The debate continues to rage regarding which and how many civs should be built into the game. My preference is for the following 32 civs:

    Ancient:

    1) Egyptian
    2) Babylonian
    3) Persian
    4) Carthagenian
    5) Roman
    6) Aztec
    7) Incan

    Ancient/Medieval/Modern:

    8) Israeli*
    9) Greek*
    10) Celt*
    11) German*
    12) Indian*
    13) Chinese*

    Medieval:

    14) Mongol
    15) Viking

    Medieval/Modern:

    16) Arab*
    17) Turk
    18) English*
    19) Dutch
    20) French*
    21) Spanish*
    22) Portuguese
    23) Italian
    24) Danish
    25) Austro-Hungarian
    26) Russian*
    27) Zulu*
    28) Japanese*
    29) Polynesian

    Modern:

    30) Iroquois*
    31) American (with a "just Yankee" option)*
    32) Confederate*

    * My personal TOP 16

    BUT, undoubtedly, Firaxis will leave some very important civs not built into the game. So, my question is:

    Will we be able to ADD fully functional CUSTOM civs to Civ III? Specifically, will CUSTOM civs be:

    1) easily addable?

    2) savable?

    3) choosable, just as the built-in civs are?

    4) and multi-playable?

    Does anyone out the yet know the answers to these questions?
    [This message has been edited by Arator (edited May 19, 2001).]

  • #2
    Bump to get an answer to this critical question!

    Comment


    • #3
      Doesn't anyone know? Doesn't anyone care?

      Comment


      • #4
        well i care but i don't know crap lol. i wish i had me a copy. In fact i might have to go to there office and take me a copy lol. Ya i wish. i Ihave read that there will be 16 but that seems kind of low to me. And even so u can edit like u could in civ 2 i have herd but that is all i know

        ------------------
        "If peeping your pants is cool, consider me Miles Davis" - Billy Madison
        don't have ICQ but my AIM is beckdawg83 and MSN is beckdawg83@hotmail.com
        [This message has been edited by Beckdawg (edited May 20, 2001).]
        "If peeping your pants is cool, consider me Miles Davis" - Billy Madison
        "i know there was something i was supposed to do today..... Drink 5 daiquiris.... No u did that" -Billy Madison
        "just call me santa with a pissed off attitutde" - ME
        AIM is beckdawg83 and MSN is beckdawg83@hotmail.com

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        • #5
          but you know whats probably gonna suck? even if you do get to create and save youre own civilization youll still end up with another civ just with a new name...

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          • #6
            quote:

            Originally posted by ancient on 05-20-2001 07:56 AM
            but you know whats probably gonna suck? even if you do get to create and save youre own civilization youll still end up with another civ just with a new name...


            No, by "customizable", I mean more that just changing the names. In fact, these should be ADDABLE. You should not have to replace any already existing built in civ add to them. Also, besides city names and leader names, you should be able to set each custom civ's AI attributes and other features so that it performs with all the features and functionality of the built in civs.

            In civ 2, because of its rigid structure, if you wanted to add a custom civ, you had to replace one of the built in 21. That's not what I'm talking about here. I want an open game architecture where you can easily customize and ADD TO, not replace, built in civs with fully functional custom civs! Whaddaya say, FIRAXIS?
            [This message has been edited by Arator (edited May 20, 2001).]

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            • #7
              now how to deal with the civ specific unit deal? and if yyour playing multiplayer your leader will still look the same..

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              • #8
                While it MAY be difficult to add custimizable civs, I think we should have the chance to, at the very least, change the name of your civilization if you want to (similar to civ2)

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                • #9
                  Yes!

                  This has been reported by Firaxis... lemme see (I was working on this for MarkG).

                  1st of March, 2001 on the Official Civilization Website.
                  “I give you a new commandment, that you love one another. Just as I have loved you, you also should love one another. By this everyone will know that you are my disciples, if you have love for one another.”
                  - John 13:34-35 (NRSV)

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                  • #10
                    The civilization-specific features would make customization very difficult. In Civ 1 it was very easy to play a game using totally different names for your Civ and Cities. I once played as the Muppet Civilization, with Kermit being the leader, of course. It was very amusing to be addressed by the AI as "Kermit, King of the Muppets."

                    On the overall scale of things, I think this takes a backseat to gameplay mechanics. The civ names are really just placeholders, anyway, except for the new Civ-specific units.

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                    • #11
                      Bump to Dan of Firaxis!
                      My most wanted Civ III civ which was missing from Civ II: the ARABS!

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                      • #12
                        If they are doing custom civs, it would seem that adding you own civs that you have customized would be make all mp games you play unbalanced and slanted to those using these custom civs. If there was a way to balance custom civs that are added, I would be all for it. But until then I would only be in favor of Firaxis endorsed civs.
                        About 24,000 people die every day from hunger or hunger-related causes. With a simple click daily at the Hunger Site you can provide food for those who need it.

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