I'm not sure how well this would work in a game, but since you asked about realism...
I've been 'guest' reading this BBS for several months now - something that I haven't found any substantial discussion on is this:
GENERATIONS
A 5 yr old isn't the same as a 25 yr old isn't the same as a 50 yr old.
They have different abilities and also different attitudes. One of the primary modes of societal revolution or core change is that of a new generation coming to power/maturity. If you want realism, there should be an indication of how many are children, how many are of working age, and how many 'retired' (a very recent concept). Consider schooling, labour, and dependency. Children are the future but in the present, they contribute little and drain a lot (look at a parent's finances vs childless people). Recall that until the institution of the public education system in the 19th century, the primary mode of societal reproduction has been the family unit - that is, values and conduct are passed on and modified generationally. There are many other ways this would affect gameplay, but I just want to raise the concept.
Two other things that I think should be discussed more are GENDER and ETHNICITY. In our lifetimes, the difference in status has been significantly reduced. Remember that until the 19th century, women were not 'persons', and were treated by many as chattel (property). Yet, civilization is impossible without women. Also, today racism remains a huge problem, but consider how much worse it used to be, even just 50 yrs ago! Civ should reflect the immense historical discrepancies b/w such groups in the past.
Comments?
I've been 'guest' reading this BBS for several months now - something that I haven't found any substantial discussion on is this:
GENERATIONS
A 5 yr old isn't the same as a 25 yr old isn't the same as a 50 yr old.
They have different abilities and also different attitudes. One of the primary modes of societal revolution or core change is that of a new generation coming to power/maturity. If you want realism, there should be an indication of how many are children, how many are of working age, and how many 'retired' (a very recent concept). Consider schooling, labour, and dependency. Children are the future but in the present, they contribute little and drain a lot (look at a parent's finances vs childless people). Recall that until the institution of the public education system in the 19th century, the primary mode of societal reproduction has been the family unit - that is, values and conduct are passed on and modified generationally. There are many other ways this would affect gameplay, but I just want to raise the concept.
Two other things that I think should be discussed more are GENDER and ETHNICITY. In our lifetimes, the difference in status has been significantly reduced. Remember that until the 19th century, women were not 'persons', and were treated by many as chattel (property). Yet, civilization is impossible without women. Also, today racism remains a huge problem, but consider how much worse it used to be, even just 50 yrs ago! Civ should reflect the immense historical discrepancies b/w such groups in the past.
Comments?
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