Map Editor: If you could toggle directly into the map editor from within a game, that would be most useful. The map editor would be available on the menu, and selections would include
- "Normal" = The default selection. The standard game view with all manmade and natural terrain features visible but WITHOUT the terrain editing menubar.
- "Hide Manmade" = All man-made entities would disappear from view, and the map edit menu bar would appear. This would allow you to make vast changes to the terrain without any impact on the manmade overlay. Enhanced by using small symbols to represent the man made items, none of which would be affected by the editing tools.
- "Edit All" = All features are visible and terrain editing wipes out the manmade items too.
- "Visibility" = Allows you to edit the portions of the map which are visible or unexplored for each civ. Should be able to select and edit this view for every civ. Not terrain editing per se, but perhaps a good place for this feature.
Barbarians: If Civ3 is going to retain Barbarians as a "differently abled" civ, it would be nice if a single toggle could give them ALL the capabilities of a typical AI civ.
Scenario Design Experts: With a few exceptions, most of the best and brightest Civ2 scenario designers continue to focus their efforts on the Fantastic Worlds release of Civ2. These are the people you MUST attract to Civ3, and yet they've almost ignored the MGE and ToT releases. There's a lesson here for Firaxis, and the sales of ToT certainly bear it out. If you want Civ3 to truly replace Civ2, you'll have to convince this corps of top designers that it's worth their while to make the switch. Those are the people who's innovative scenarios breathe new life into an early 90's game, and without their commitment Civ3 will never approach the success of it's predecessor.
- "Normal" = The default selection. The standard game view with all manmade and natural terrain features visible but WITHOUT the terrain editing menubar.
- "Hide Manmade" = All man-made entities would disappear from view, and the map edit menu bar would appear. This would allow you to make vast changes to the terrain without any impact on the manmade overlay. Enhanced by using small symbols to represent the man made items, none of which would be affected by the editing tools.
- "Edit All" = All features are visible and terrain editing wipes out the manmade items too.
- "Visibility" = Allows you to edit the portions of the map which are visible or unexplored for each civ. Should be able to select and edit this view for every civ. Not terrain editing per se, but perhaps a good place for this feature.
Barbarians: If Civ3 is going to retain Barbarians as a "differently abled" civ, it would be nice if a single toggle could give them ALL the capabilities of a typical AI civ.
Scenario Design Experts: With a few exceptions, most of the best and brightest Civ2 scenario designers continue to focus their efforts on the Fantastic Worlds release of Civ2. These are the people you MUST attract to Civ3, and yet they've almost ignored the MGE and ToT releases. There's a lesson here for Firaxis, and the sales of ToT certainly bear it out. If you want Civ3 to truly replace Civ2, you'll have to convince this corps of top designers that it's worth their while to make the switch. Those are the people who's innovative scenarios breathe new life into an early 90's game, and without their commitment Civ3 will never approach the success of it's predecessor.
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