I must admit introduction of Colonies, announced in last Firaxis official update, surprised me.
I like to note some of announced concept seems very similar to idea debated last feb. under the name of villages .
Please note I don't want to subtract any merit to original concept mentioned in The List and other posts, I simply mentioned the last I remember.
I think that Colonies are one of the best substitute of Supply Crawler, introduced in SMAC to get resources outside city area.
I understand that introducing a need for a continuos line of road, while a bit unrealistic on history side, is needed to add good strategical elements. I suggest that rivers are counted as road, to better represent early large use of them as road substitute (what's the point to build a parallel road just to exploit a potential colony square?).
I think that absorbing it inside City area is good (I suggested the same for village in my proposal mentioned in above link ). I think it's unfair to loss the population point doing it, and I think I'll use the option to edit this from my second CIV III game
Colonies overseas rules seems a bit less clear, because of the need of a sea line between two ports, not as easy to interrupt as by pillagin roads.
I suppose we need at least a proper town oversea to host a port (or is Firaxis adding port as improvment of shore tile built by workers/engineers as fortress/airfield?).
Then I ask: can we blockade ports stationing outside it enough military ships, as a naval kind of ZOC?
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Admiral Naismith AKA mcostant
I like to note some of announced concept seems very similar to idea debated last feb. under the name of villages .
Please note I don't want to subtract any merit to original concept mentioned in The List and other posts, I simply mentioned the last I remember.
I think that Colonies are one of the best substitute of Supply Crawler, introduced in SMAC to get resources outside city area.
I understand that introducing a need for a continuos line of road, while a bit unrealistic on history side, is needed to add good strategical elements. I suggest that rivers are counted as road, to better represent early large use of them as road substitute (what's the point to build a parallel road just to exploit a potential colony square?).
I think that absorbing it inside City area is good (I suggested the same for village in my proposal mentioned in above link ). I think it's unfair to loss the population point doing it, and I think I'll use the option to edit this from my second CIV III game
Colonies overseas rules seems a bit less clear, because of the need of a sea line between two ports, not as easy to interrupt as by pillagin roads.
I suppose we need at least a proper town oversea to host a port (or is Firaxis adding port as improvment of shore tile built by workers/engineers as fortress/airfield?).
Then I ask: can we blockade ports stationing outside it enough military ships, as a naval kind of ZOC?
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Admiral Naismith AKA mcostant
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