I don't know if this has been discussed before but I found this interesting snippet about trade embargoes in the new Gamespot preview.
"There's another interesting aspect about trade and diplomacy that hasn't been mentioned previously and that's ability to set up trade embargoes on other civilizations, preventing them from securing resources for making their civilians happy and for making specific units. If it appears that one civilization wants to build a strong military for the sole purpose of conquering surrounding civilizations, you can make contact with the other civilizations and set up treaties in which the other civilizations agree not to trade specific goods to the militaristic civilization. This may not be as helpful in early moments of the game since most of the military units simply require iron in order to be built, but for the more advanced units that require multiple resources, this strategy can quickly become useful."
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This sounds terrific and exactly the kind of complex linkage between trade,war and diplomacy which Civ is all about IMO.
It's pretty clear that with culture,armies and the better diplomacy and trade options there is going to be lots of interesting new gameplay in Civ 3.Let's just hope that they manage to program an AI which is capable of handling all these options.
[This message has been edited by Kautilya (edited May 19, 2001).]
"There's another interesting aspect about trade and diplomacy that hasn't been mentioned previously and that's ability to set up trade embargoes on other civilizations, preventing them from securing resources for making their civilians happy and for making specific units. If it appears that one civilization wants to build a strong military for the sole purpose of conquering surrounding civilizations, you can make contact with the other civilizations and set up treaties in which the other civilizations agree not to trade specific goods to the militaristic civilization. This may not be as helpful in early moments of the game since most of the military units simply require iron in order to be built, but for the more advanced units that require multiple resources, this strategy can quickly become useful."
__________________________________________________ ____
This sounds terrific and exactly the kind of complex linkage between trade,war and diplomacy which Civ is all about IMO.
It's pretty clear that with culture,armies and the better diplomacy and trade options there is going to be lots of interesting new gameplay in Civ 3.Let's just hope that they manage to program an AI which is capable of handling all these options.
[This message has been edited by Kautilya (edited May 19, 2001).]
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