At this point, it is clear that the game is fairly far along in development so no major earth shattering concepts are going to be put in that would require a total overhaul of the existing game.
However, there are still a lot of improvements that Civ3 should and must implement that are very easy to implement (i.e. would require a few minutes to maybe a couple of day's worth of work at most) but have a disproportionately large improvement on gameplay. Some of these improvements may already be there but not yet announced.
Some here is my list so far. I have taken many items from the official lists and also ideas provided in this forum but only those which are easy to implement. Please let me know if any of these are either already done or if they are too late to do (because some other contradictory implementation is already planned.) Please add/change this list.
1. Railroad movement: Make it so any unit can move exactly 12 tiles when moving completely on railroads. (Or just 1/5 of MP if that is easier) Get rid of infinite movement.
2. Get Rid of Rush Buying Anything!
3. Missiles (Cruise/Nukes) are point and click attack (like paratroopers) if unit is in range. No recon should be possible with missiles! (Transportation of missiles should also be point and click of course)
4. If Civ2 style spies are included, reduce percentage of successful mission to be smaller than in Civ2 (eliminate infinite spy strategy)
5. Get rid of city bribing! - a stupid concept anyway!
6. In Civ2, bombers were given two turns, one to attack (and then float in air) one to return. Give fighters the same ability (with less range of course) so fighters can stack with bombers to simulate fighter escort!
[This message has been edited by polymths (edited May 18, 2001).]
However, there are still a lot of improvements that Civ3 should and must implement that are very easy to implement (i.e. would require a few minutes to maybe a couple of day's worth of work at most) but have a disproportionately large improvement on gameplay. Some of these improvements may already be there but not yet announced.
Some here is my list so far. I have taken many items from the official lists and also ideas provided in this forum but only those which are easy to implement. Please let me know if any of these are either already done or if they are too late to do (because some other contradictory implementation is already planned.) Please add/change this list.
1. Railroad movement: Make it so any unit can move exactly 12 tiles when moving completely on railroads. (Or just 1/5 of MP if that is easier) Get rid of infinite movement.
2. Get Rid of Rush Buying Anything!
3. Missiles (Cruise/Nukes) are point and click attack (like paratroopers) if unit is in range. No recon should be possible with missiles! (Transportation of missiles should also be point and click of course)
4. If Civ2 style spies are included, reduce percentage of successful mission to be smaller than in Civ2 (eliminate infinite spy strategy)
5. Get rid of city bribing! - a stupid concept anyway!
6. In Civ2, bombers were given two turns, one to attack (and then float in air) one to return. Give fighters the same ability (with less range of course) so fighters can stack with bombers to simulate fighter escort!
[This message has been edited by polymths (edited May 18, 2001).]
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