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  • Translation of Swedish preview...

    This is a fairly good translation (there are probably a few typos and such) of the swedish civ III preview at http://www10.torget.se/home/spel/for...zation3.shtml:

    "Listen up desktop generals!
    It is finally time to polish your dusty old medals and start kick some
    but again!
    The third installment in the strategy series of Civilization has been
    under development for almost two years now, and it is being supervised
    by the creator himself Sid Meier. Judging by the information that has
    already leaked out, it seems as if they have succeed in something I
    didn't think possible, to improve perfection.

    Before we get into any details, here is a brief description of the game:
    Civilization has given the term "epic" a pixelised face. The player
    starts as a settler in a fictitious world 4000 BC. Now it is up to the
    player to try to change the turn of history and to become the mightiest
    civilisation of all time. The ways to world domination are plentiful; it
    is possible to be both brutally ruthless, peacefully constructive or
    diplomatically warded whit respect- no way is the "right" way to play
    civilization. And no, the game isn't played in real-time, nor will the
    coming, third installment be played in real-time. The time for
    considering a move is unlimited thus you will unfortunately not be able
    to blame a bad move on the the fact that you hadn't time to think it through.
    The fact that a game is known to be slow usually scares away the masses,
    but this is not the case whit civilization - on the contrary, whit four
    millions of sold copies one realizes that the first two installments are
    amongst the most popular PC games of all time.

    The most obvious news is visible at first glance is of course the
    improved graphics. The units are now animated in 3D, and the game has an
    overall larger collection of sounds, pictures and animations.
    Civilizations will be more distinctively different from one another when
    it comes to their appearance. It will also be more important to pick a
    civilization that fits your stile of playing since their abilities will
    differ from one another more than earlier. History has been divided into
    four eras, all represented whit their own graphical style.
    To be able to advance to another era the player will have to "discover"
    all major discoveries from the era he is currently in. In this way the
    player will be forced to invent even things that hasn't got the highest
    priority, which will give a more correct reflection of how things evolve.

    An important improvement is the increased importance of recourses.
    The availability of resources as diamonds will make your citizens
    happier, while other resources as iron, steel and oil will be necessary
    to produce certain types of units. An oil reserve might therefore become
    strategically important to control. These resources can then easily be
    transferred to all cities connected by roads, making a well developed
    infrastructure more important than earlier. All rescorses wont be
    visible on the map from the beginning, they will show up on the map as
    you make the discoveries needed to exploit them. The developers also
    claims that they have tried to create a model where the resources aren't
    evenly spread on the map, they will be placed in large "chunks" in
    different areas, this will force the player to have a more extensive
    relationship whit his neighbors, in the form of trade treaties and such.

    Borders will play a more important role now. A distinct border will show
    exactly which territories you control, which will make it harder for the
    enemy to operate there during peace. Even the borders of individual
    cities will shown clearly on the map to aid planning. Overall Firaxis
    has tried to create a smother interface where as much as possible will
    take place on the same world map, whit out the need to jump between
    different menu items.
    All wonders from the previous installments are still present in the
    game, along with a couple of new ones, the Internet for instance, has
    become a wonder, that improves your cvilizations educational level.

    One of the areas which has been debated since Civilization II is the way
    diplomacy is managed. Despite that Civilization II improved the
    diplomacy from the first game, whit the addition of "reputation", many
    claim that this wasn't enough.
    The goal of Civilization III is to keep a smooth and easy diplomacy
    system, but still give the player a lot of new possibilities.
    New for instance is the addition of a diplomacy menu (possibly the
    bargain table: translators note) where everything will be tradable;
    gold, technology, cities, maps and even the contact whit other
    civilizations. Peace treaties may be more detailed and include pacts,
    trade embargo's against individual civilizations and the right of
    passage, to name a few examples.

    The fighting system has been thoroughly improved. One of the biggest
    improvements is that there will be historical leaders available for
    recruitment for your armies. These warlords have a real history whit
    names like Patton or Stonewall Jackson and they will affect their armies
    in one way or another by giving them some sort of advantage.
    There will also be more realistic war conditions where tanks will have
    greater strength than earlier, and where some units may fire at
    barricades from a distance.
    The discovery of nukes will no longer end the game, as it virtually did earlier.
    The one to first discover the atomic bomb will be able to use it to
    his/her advantage, but when everyone is armed whit nukes it will be
    considerably harder to use them whit out incurring the wrath of ones neighbors.

    Last of all the most important news: Civilization will finally be
    playable multiplayer against other human opponents, both over the
    internet and in a network. This is a very eagerly awaited addition, as
    the problem was solved in earlier versions whit the making of unofficial
    patches whit mixed results.
    Exactly how Civilization III will take advantage of the internet is not
    yet clear.
    Anyway this title has the potential to still our blood thirst and power
    hunger, atleast for a while.
    Anders Thörnström"
    No Fighting here, this is the war room!

  • #2
    I know there isn't much new information (if any at all).
    No Fighting here, this is the war room!

    Comment


    • #3
      "To be able to advance to another era the player will have to "discover"
      all major discoveries from the era he is currently in. In this way the
      player will be forced to invent even things that hasn't got the highest
      priority, which will give a more correct reflection of how things evolve."


      this seems new. how many games of civ2 have I played where I don't have techs like Warrior Code or Pottery for ages? Kinda limits the power of a strong lead in tech if everyone has to research all the same techs.
      "Wait a minute..this isn''t FAUX dive, it's just a DIVE!"
      "...Mangy dog staggering about, looking vainly for a place to die."
      "sauna stories? There are no 'sauna stories'.. I mean.. sauna is sauna. You do by the laws of sauna." -P.

      Comment


      • #4
        That makes sense, though. I think it's not necessary to research all the civ advances for an epoch before advancing into the next, but a civ should know most of them.

        I found the bit about "major" techs intriguing though. Are there now major and minor techs?
        (\__/) 07/07/1937 - Never forget
        (='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
        (")_(") "Starting the fire from within."

        Comment


        • #5
          quote:

          Originally posted by Seeker on 05-19-2001 09:24 AM
          "To be able to advance to another era the player will have to "discover"
          all major discoveries from the era he is currently in. In this way the
          player will be forced to invent even things that hasn't got the highest
          priority, which will give a more correct reflection of how things evolve."


          this seems new. how many games of civ2 have I played where I don't have techs like Warrior Code or Pottery for ages? Kinda limits the power of a strong lead in tech if everyone has to research all the same techs.


          Very interesting..... How many eras will they be I wonder?

          Comment


          • #6
            quote:

            Originally posted by Urban Ranger on 05-19-2001 09:39 AM
            I found the bit about "major" techs intriguing though. Are there now major and minor techs?


            I think he is just refering to civilization advances in general, they should be considered major discoveries, right?
            No Fighting here, this is the war room!

            Comment


            • #7
              I did one too yesterday... I was hoping Mark might have posted it.
              Världsstad - Dom lokala genrenas vän
              Mick102, 102,3 Umeå, Måndagar 20-21

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              • #8
                I did one yesterday which I sent to mark and dan, they told me to post it, so that's what I did.
                No Fighting here, this is the war room!

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                • #9
                  Thanx for the translation

                  Comment


                  • #10
                    Your welcome
                    No Fighting here, this is the war room!

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