quote:![]() Originally posted by ajbera on 05-15-2001 10:08 PM That possibility was actually secondary to my original point, and while more realistic, would be a pain in the arse. The primary concept only costs food when the unit is under construction. ![]() |
Ooops, sorry! I re-read your post and understand now! Yes you did say "while the unit was built" which I missed completely!
Actually then your idea would be merely a variantion of the idea that I have been advocating. You say that for each turn that a unit is being built, there is a bushel cost while I have said that at the moment the unit is completed there is a one time bushel cost.
I do support your idea that the bushel cost could be spread out over the many turns it takes to build the unit but the only problem with that is that the bushel cost would depend on your productivity which I'm not sure makes sense.
For example, if you have a very productive city and it costs, say 5 turns to build a unit, and there's a 2 bushel/turn cost, then the total cost is 10 bushels. But if you have a city that is very unproductive and it takes 20 turns to build a unit, then the total bushel cost would be 40 bushels.
Not sure whether that makes sense or not.
Certainly if we are to view bushels as fractions of a full population point (which is certainly valid since once the bushel fills, a whole new population point is added so each bushel could be thought of as incremental increases to the population), then I think a one-time bushel cost makes more sense than a turn-by-turn bushel cost.
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