When you build a military unit the population from the city should be reduced to reflect that. Of course the population loss should depend on the type of unit being built.
Once military units reduce city population, the totally unrealistic tactic of building military units and treating them like rounds of ammunition will be removed. Instead of being able to essentially build a military that is literally more than 100% of the total population, you can only build a military out of the existing population. So when that armor unit is killed, its not seen as the lost of a piece of machine but of actual people that you had to draft from the city to man that tank brigade/division/whatever.
Like settlers, military units can rejoin the cities if you don't need them to wage war or after a war has ended. This simulates the effect of "bringing the boys home" after a war.
Once military units reduce city population, the totally unrealistic tactic of building military units and treating them like rounds of ammunition will be removed. Instead of being able to essentially build a military that is literally more than 100% of the total population, you can only build a military out of the existing population. So when that armor unit is killed, its not seen as the lost of a piece of machine but of actual people that you had to draft from the city to man that tank brigade/division/whatever.
Like settlers, military units can rejoin the cities if you don't need them to wage war or after a war has ended. This simulates the effect of "bringing the boys home" after a war.
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