The diplomacy screen looks really good. It seems like we really will be able to wheel and deal with the AI.
Did you folks see the city screen? We can see the number of food/shields/luxuries each tile is contributing. It looks good.
I finally see what they meant by the city screen is on the map.
You will notice that the game just darkens the rest of the world and superimposing the city info on the map. This will avoid having to flip through screens. I see what Firaxis meant by keeping the player on the same map as much as possible.
Ralf: I remember that we discussed a lot about the city screen. What do you think of how civ3 shows the food/shield/luxury of each worked tile? it looks like the icons are little bigger. The amount of ressources that each tile is producing is a lot more obvious than before. I like it.
Civ3 is smokin' hot, people!
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No permanent enemies, no permanent friends.
Did you folks see the city screen? We can see the number of food/shields/luxuries each tile is contributing. It looks good.
I finally see what they meant by the city screen is on the map.
You will notice that the game just darkens the rest of the world and superimposing the city info on the map. This will avoid having to flip through screens. I see what Firaxis meant by keeping the player on the same map as much as possible.
Ralf: I remember that we discussed a lot about the city screen. What do you think of how civ3 shows the food/shield/luxury of each worked tile? it looks like the icons are little bigger. The amount of ressources that each tile is producing is a lot more obvious than before. I like it.
Civ3 is smokin' hot, people!
------------------
No permanent enemies, no permanent friends.
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