Essentially, the argument is between tactical warfare and strategic warfare. With the Civ2 system of MPs, emphasis is placed on HOW you get to places - this makes it difficult for the AI to handle war.
Infinite movement would essentially make the game a strategic game - (see how war is handled in Imperialism) where the emphasis is on HOW MANY units you have in KEY LOCATIONS (such as cities and choke points). The move from units to armies significantly shifts the balance to STRATEGIC war, and the near infinite movement system merely gets rid of the need to waste time MOVING which the AI can't handle anyway, and concentrate on STRATEGIC WAR.
Infinite movement would essentially make the game a strategic game - (see how war is handled in Imperialism) where the emphasis is on HOW MANY units you have in KEY LOCATIONS (such as cities and choke points). The move from units to armies significantly shifts the balance to STRATEGIC war, and the near infinite movement system merely gets rid of the need to waste time MOVING which the AI can't handle anyway, and concentrate on STRATEGIC WAR.
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