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Is there any reason a civ couldn't have more than one UU?

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  • Is there any reason a civ couldn't have more than one UU?

    Some countries have so many good potential UUs that its a shame you have to pick only one. I'm considering giving certain civs additional UUs, and balancing this by giving other civs bonus techs, or possibly bonus attributes.
    No, I did not steal that from somebody on Something Awful.

  • #2
    Bonus attributes are way too powerful bonuses. I know, I've tried. I made a civ with 3 attributes (mil, ind, rel - I know, the best traits there are), no starting techs, and no UU. It was way too powerful still.

    Bonus tech is a possible option. Or a weaker trait (expansionistic). But I wouldn't bet on it.
    I'm not a complete idiot: some parts are still missing.

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    • #3
      Expansionist isn't weak.

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      • #4
        It's weaker than mil/ind/rel... or actually it's a matter of opinion and playstyle.
        I'm not a complete idiot: some parts are still missing.

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        • #5
          If you are playing as a peaceful builder, mil is utterly useless.

          if you start on a small island exp is useless.

          rel/ind are always useful

          com is always useful... eventually. But given the importance of early game that could be too late.

          bonus attributes are almost always going to be more significant than a UU unless you start creating Ãœber-UUs (UUUs?) because with the existing UUs you can always make do quite happily with the standard unit.

          might be interesting to try to add a second UU to every civ. perhaps a naval UU and a land-based UU for every civ would be a interesting project
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          • #6
            That's the sort of thing I was thinking, such as a Viking Longship (scandinavian galley UU that can traverse sea squares, otherwise identical to gallies), or a Scots Guard unit for the English.
            No, I did not steal that from somebody on Something Awful.

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            • #7
              Originally posted by TacticalGrace
              if you start on a small island exp is useless.
              Expansionists are one tech towads map making.

              Expansionists will find out earlier that they are on a small island.

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              • #8
                Originally posted by The Mad Monk
                Some countries have so many good potential UUs that its a shame you have to pick only one. I'm considering giving certain civs additional UUs, and balancing this by giving other civs bonus techs, or possibly bonus attributes.
                While bonus traits are never going to work (I'd take Mil/Ind/Exp, no techs/UUs over any existing civ), a second UU that's nothing special would not be unbalancing. Giving England an indutrial age +1 to 1 stat 2nd UU wouldn't make it the best civ.
                You could experiment with neutral/negative UUs which would be abuot the same/worse as existing units. Giving a civ another UU and a negative UU could be balanced.
                Bonus techs could also only appear in the Industrial or Modern age. I've tried this and it affects your research path considerably especially if they are not initial techs. If the Greeks have atomic theory, say, they would often the only civ I am in competition for the Hoover Dam with. It could take a few late advantages to compete with an early UU like the mounted warrior or immortal.

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                • #9
                  I just make England Ind/Com thats useful and makes up for the ****e that is the man o war
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                  • #10
                    Originally posted by TheStinger
                    I just make England Ind/Com thats useful and makes up for the ****e that is the man o war
                    That makes them better but at the expense of individuality. They'd be worse than Carthage and France.

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                    • #11
                      How many times do I have to say it? Expansionistic is (usually) the strongest trait (especially in MP).
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                      • #12
                        Originally posted by WarpStorm
                        How many times do I have to say it? Expansionistic is (usually) the strongest trait (especially in MP).
                        Until more people play enough MP with Expantionist civs to see the Expantionist civs much larger and more advanced by the late Ancient era 2 out of 3 or 3 out of 4 times.
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                        • #13
                          Originally posted by WarpStorm
                          How many times do I have to say it? Expansionistic is (usually) the strongest trait (especially in MP).
                          I disagree. Expansionist is the 2nd best trait (after Industrious). The English have OK traits but only the Americans really make up for a bad UU.

                          Originally posted by notyoueither
                          Until more people play enough MP with Expantionist civs to see the Expantionist civs much larger and more advanced by the late Ancient era 2 out of 3 or 3 out of 4 times.
                          I doubt this. The number of cows is far more important. I've not finished the one PBEM I've played. In it, I'm the only expansionist and am roughly equal 1st largest having got the settler. We're not out of the ancient era yet so if he has more cows...

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                          • #14
                            I've been in about 50 MP games through the ancient era. The number of times the Expantionist civ(s) get free settlers and / or large numbers of techs from huts vastly out number the times they do not. Usually they get both.

                            Of course, then they could have cows too. Or they could set up a settler pump.
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                            • #15
                              And that`s why I always face in my games, sooner or latter, a big great nation with looots of cities and looots of military units. So many huts I lost to those guys!

                              On this last game of PTW, I surprisingly found no huts at all... I think AI got all of them. Those arabs were just above me, and if I weren`t too fast, they would have a big great nation to dwarf me... If only I had not used the Bowmen...

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