I was reading the interesting new Gamespot preview then I stumbled across below quote, about units:
"Strategic resources serve a different purpose than luxury items do - the type of resources you have access to determines the units you can build. Basically, you can't build swordsmen if you don't have access to iron, nor can you build units such as tanks if you don't have control over iron, oil, and rubber. "It becomes a real game of trying to corner the market on certain resources so that you can be a power broker among the other civilizations," Briggs said. "If you have complete control over iron, you're the only one with swordsmen, so you can pretty much dominate."
Not long ago there was a inflamed debate over what was best: either "units given to you by civ-choice", or "units given to you by how successful you play the game". Its seems to me that Firaxis have implemented a little of both:
[*] Civ-unique unit-grapics & with small tweaks in ADM-data (optional).[*] Resource-unique units available to you by how well you play the game.
I am becoming more and more impressed with what I see. I must say the whole issue have come a long way since that original debate. Ultimately it all stand and fall by how well the AI can handle this, of course...
[This message has been edited by Ralf (edited May 16, 2001).]
"Strategic resources serve a different purpose than luxury items do - the type of resources you have access to determines the units you can build. Basically, you can't build swordsmen if you don't have access to iron, nor can you build units such as tanks if you don't have control over iron, oil, and rubber. "It becomes a real game of trying to corner the market on certain resources so that you can be a power broker among the other civilizations," Briggs said. "If you have complete control over iron, you're the only one with swordsmen, so you can pretty much dominate."
Not long ago there was a inflamed debate over what was best: either "units given to you by civ-choice", or "units given to you by how successful you play the game". Its seems to me that Firaxis have implemented a little of both:
[*] Civ-unique unit-grapics & with small tweaks in ADM-data (optional).[*] Resource-unique units available to you by how well you play the game.
I am becoming more and more impressed with what I see. I must say the whole issue have come a long way since that original debate. Ultimately it all stand and fall by how well the AI can handle this, of course...
[This message has been edited by Ralf (edited May 16, 2001).]
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